-- local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ███████ ██████ ██████ ██████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ██ ███ ██████ ██ ██ ██ █ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ███ ██ -- ███████ ██████ ██ ██ ██████ ███ ███ worldeditadditions_core.register_command("srel", { params = "[] [[] [...]]", description = "Set WorldEdit region position 2 relative to position 1 and player facing.", privs = { worldedit = true }, require_pos = 0, parse = function(params_text) local ret = wea_c.split(params_text) if #ret < 1 then return false, "SREL: No params found!" else return true, ret end end, func = function(name, params_text) local facing = wea_c.player_dir(name) local min, max = wea_c.parse.directions(params_text, facing) local pos1 = wea_c.pos.get(name, 1) local pos2 = wea_c.pos.get(name, 2) if not pos2 then wea_c.pos.set(name, 2, pos1) else pos1, pos2 = Vector3.sort(pos1, pos2) end pos1, pos2 = pos1:add(min), pos1:add(max) wea_c.pos.set_all(name, {pos1, pos2}) return true, "Pos1 set to "..pos1..", Pos2 set to "..pos2 end, }) -- Tests -- //srel front 5 left 3 y 2