--- Applies the given noise field to the given heightmap. -- Mutates the given heightmap. -- @param heightmap number[] A table of ZERO indexed numbers representing the heghtmap - see worldeditadditions.make_heightmap(). -- @param noise number[] An table identical in structure to the heightmap containing the noise values to apply. -- @param heightmap_size {x:number,z:number} A 2d vector representing the size of the heightmap. -- @param region_height number The height of the defined region. -- @param apply_mode string The apply mode to use to apply the noise to the heightmap. -- @returns bool[,string] A boolean value representing whether the application was successful or not. If false, then an error message as a string is also returned describing the error that occurred. function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, region_height, apply_mode) if type(apply_mode) ~= "string" then return false, "Error: Expected string value for apply_mode, but received value of type "..type(apply_mode) end local percent = tonumber(apply_mode:match("^(%d+)%%$")) for z = heightmap_size.z - 1, 0, -1 do for x = heightmap_size.x - 1, 0, -1 do local i = (z * heightmap_size.x) + x if apply_mode == "add" then heightmap[i] = heightmap[i] + noise[i] elseif apply_mode == "multiply" then heightmap[i] = heightmap[i] * noise[i] elseif percent then -- Rescale from 0 - 1 to -1 - +1 local rescaled = (noise[i] * 2) - 1 -- Rescale to match the percentage specified rescaled = rescaled * region_height * percent heightmap[i] = rescaled else return false, "Error: Unknown apply mode '"..apply_mode.."'" end end end return true end