local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ███████ ██████ █████ ██ ███████ ██ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ██ ███████ ██ █████ ██ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ██████ ██ ██ ███████ ███████ ███████ ██████ ██ --- Scales the defined region down by the given scale factor in the given directions. -- @param pos1 Vector Position 1 of the defined region, -- @param pos2 Vector Position 2 of the defined region. -- @param scale Vector The scale factor - as a vector - by which to scale down. -- @param anchor Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions. -- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead. function worldeditadditions.scale_up(pos1, pos2, scale, anchor) pos1, pos2 = Vector3.sort(pos1, pos2) if (scale.x < 1 and scale.x > -1) and (scale.y < 1 and scale.y > -1) and (scale.z < 1 and scale.z > -1) then return false, "Error: Scale factor vectors may not mix values -1 < factor < 1 and (1 < factor or factor < -1) - in other words, you can't scale both up and down at the same time (try worldeditadditions.scale, which automatically applies such scale factor vectors as 2 successive operations)" end if anchor.x == 0 or anchor.y == 0 or anchor.z == 0 then return false, "Error: One of the components of the anchor vector was 0 (anchor components should either be greater than or less than 0 to indicate the anchor to scale in.)" end local size = (pos2 - pos1) + 1 local pos1_big = Vector3.clone(pos1) local pos2_big = Vector3.clone(pos2) if anchor.x < 1 then pos1_big.x = pos1_big.x - (size.x * (scale.x - 1)) else pos2_big.x = pos2_big.x + (size.x * (scale.x - 1)) end if anchor.y < 1 then pos1_big.y = pos1_big.y - (size.y * (scale.y - 1)) else pos2_big.y = pos2_big.y + (size.y * (scale.y - 1)) end if anchor.z < 1 then pos1_big.z = pos1_big.z - (size.z * (scale.z - 1)) else pos2_big.z = pos2_big.z + (size.z * (scale.z - 1)) end local size_big = (pos2_big - pos1_big) + 1 -- print("scale_up: scaling "..pos1.." to "..pos2.." (volume "..worldedit.volume(pos1, pos2).."; size "..size..") to "..pos1_big.." to "..pos2_big.." (volume "..worldedit.volume(pos1_big, pos2_big).."; size "..size_big..")") local manip_small, area_small = worldedit.manip_helpers.init(pos1, pos2) local manip_big, area_big = worldedit.manip_helpers.init(pos1_big, pos2_big) local data_source = manip_small:get_data() local data_target = manip_big:get_data() local node_id_air = minetest.get_content_id("air") local stats = { updated = 0, scale = scale, pos1 = pos1_big, pos2 = pos2_big } for z = pos2.z, pos1.z, -1 do for y = pos2.y, pos1.y, -1 do for x = pos2.x, pos1.x, -1 do local posi_rel = Vector3.new(x, y, z) - pos1 local kern_anchor = Vector3.new( pos1_big.x + (posi_rel.x * scale.x) + (scale.x - 1), pos1_big.y + (posi_rel.y * scale.y) + (scale.y - 1), pos1_big.z + (posi_rel.z * scale.z) + (scale.z - 1) ) -- print( -- "posi", Vector3.new(x, y, z)), -- "posi_rel", posi_rel, -- "kern_anchor", kern_anchor -- ) local source_val = data_source[area_small:index(x, y, z)] for kz = kern_anchor.z, kern_anchor.z - scale.z + 1, -1 do for ky = kern_anchor.y, kern_anchor.y - scale.y + 1, -1 do for kx = kern_anchor.x, kern_anchor.x - scale.x + 1, -1 do data_target[area_big:index(kx, ky, kz)] = source_val stats.updated = stats.updated + 1 end end end end end end -- Save the region back to disk & return worldedit.manip_helpers.finish(manip_big, data_target) return true, stats end