local wea = worldeditadditions local sculpt = { brushes = { circle_soft1 = dofile(wea.modpath.."/lib/sculpt/brushes/circle_soft1.lua"), circle = dofile(wea.modpath.."/lib/sculpt/brushes/circle.lua"), square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua"), gaussian_hard = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_hard.lua"), gaussian = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian.lua"), gaussian_soft = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_soft.lua"), }, make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"), make_preview = dofile(wea.modpath.."/lib/sculpt/make_preview.lua"), preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"), read_brush_static = dofile(wea.modpath.."/lib/sculpt/read_brush_static.lua"), apply_heightmap = dofile(wea.modpath.."/lib/sculpt/apply_heightmap.lua"), apply = dofile(wea.modpath.."/lib/sculpt/apply.lua"), scan_static = dofile(wea.modpath.."/lib/sculpt/scan_static.lua"), import_static = dofile(wea.modpath.."/lib/sculpt/import_static.lua"), parse_static = dofile(wea.modpath.."/lib/sculpt/parse_static.lua") } -- scan_sculpt is called after everything is loaded in the main init file return sculpt -- TODO: Automatically find & register all text file based brushes in the brushes directory -- TODO: Implement automatic scaling of static brushes to the correct size. We have scale already, but we probably need to implement a proper 2d canvas scaling algorithm. Some options to consider: linear < [bi]cubic < nohalo/lohalo -- Note that we do NOT automatically find & register computed brushes because that's an easy way to execute arbitrary Lua code & cause a security issue unless handled very carefully