local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 --- Overlap command. Places a specified node on top of each column. -- @module worldeditadditions.layers function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weights) pos1, pos2 = Vector3.sort(pos1, pos2) local weight_total = 0 for _name,weight in pairs(sapling_weights) do weight_total = weight_total + weight end sapling_weights["air"] = math.ceil(weight_total * 100 * 1/density_multiplier) -- This command requires the bonemeal mod to be installed -- We check here too because other mods might call this function directly and bypass the chat command system if not minetest.get_modpath("bonemeal") then return false, "Bonemeal mod not loaded" end local overlay_stats = worldeditadditions.overlay(pos1, pos2, sapling_weights) -- Fetch the nodes in the specified area local manip, area = worldedit.manip_helpers.init(pos1, pos2) local data = manip:get_data() local id_air = minetest.get_content_id("air") local group_cache = {} local stats = { attempts = {}, failures = 0, placed = {} } for z = pos2.z, pos1.z, -1 do for x = pos2.x, pos1.x, -1 do for y = pos2.y, pos1.y, -1 do local i = area:index(x, y, z) local node_id = data[i] if not group_cache[node_id] then group_cache[node_id] = wea_c.is_sapling(node_id) end if group_cache[node_id] then local did_grow = false local new_id_at_pos local new_name_at_pos for attempt_number=1,100 do bonemeal:on_use( { x = x, y = y, z = z }, 4, nil ) new_name_at_pos = minetest.get_node({ z = z, y = y, x = x }).name new_id_at_pos = minetest.get_content_id(new_name_at_pos) if not group_cache[new_id_at_pos] then group_cache[new_id_at_pos] = wea_c.is_sapling(new_id_at_pos) end if not group_cache[new_id_at_pos] then did_grow = true -- Log the number of attempts it took to grow table.insert(stats.attempts, attempt_number) -- Update the running total of saplings that grew if not stats.placed[node_id] then stats.placed[node_id] = 0 end stats.placed[node_id] = stats.placed[node_id] + 1 -- print("incrementing id", node_id, "to", stats.placed[node_id]) break end end if not did_grow then -- print("[//forest] Failed to grow sapling, detected node id", new_id_at_pos, "name", new_name_at_pos, "was originally", minetest.get_name_from_content_id(node_id)) -- We can't set it to air here because then when we save back we would overwrite all the newly grown trees stats.failures = stats.failures + 1 end end end end end -- Re-fetch the Voxel Manipulator to accountn for the new trees manip, area = worldedit.manip_helpers.init(pos1, pos2) data = manip:get_data() for z = pos2.z, pos1.z, -1 do for x = pos2.x, pos1.x, -1 do for y = pos2.y, pos1.y, -1 do local i = area:index(x, y, z) if not group_cache[data[i]] then group_cache[data[i]] = wea_c.is_sapling(data[i]) end if group_cache[data[i]] then data[i] = id_air end end end end stats.successes = #stats.attempts stats.attempts_avg = wea_c.average(stats.attempts) -- Save the modified nodes back to disk & return worldedit.manip_helpers.finish(manip, data) return true, stats end