-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ █████ ██████ ██ ███████ ████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██ worldedit.register_command("walls", { params = "", description = "Creates vertical walls of around the inside edges of the defined region.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) local target_node = worldedit.normalize_nodename(params_text) if not target_node then return false, "Error: Invalid node name" end return true, target_node end, nodes_needed = function(name) -- //overlay only modifies up to 1 node per column in the selected region local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name]) local pos3 = { x = pos2.x - 2, z = pos2.z - 2, y = pos2.y } return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3) end, func = function(name, target_node) local start_time = worldeditadditions.get_ms_time() local success, replaced = worldeditadditions.walls(worldedit.pos1[name], worldedit.pos2[name], target_node) local time_taken = worldeditadditions.get_ms_time() - start_time minetest.log("action", name .. " used //walls from "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." to "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s") return true, replaced .. " nodes replaced in " .. time_taken .. "s" end })