--- WorldEditAdditions-ChatCommands -- @module worldeditadditions_commands -- @release 0.1 -- @copyright 2018 Starbeamrainbowlabs -- @license Mozilla Public License, 2.0 -- @author Starbeamrainbowlabs dofile(minetest.get_modpath("worldeditadditions_commands").."/multi.lua") local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldeditadditions_commands") .. "/safe.lua") -- ███████ ██ ██████ ██████ ██████ ███████ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- █████ ██ ██ ██ ██ ██ ██ ██ █████ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ███████ ██████ ██████ ██████ ██ ██ ███████ ███████ local function parse_params_floodfill(params_text) if not params_text then params_text = "" end local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)") if found == nil then found, _, replace_node = params_text:find("([a-z:_\\-]+)") radius = 20 end if found == nil then replace_node = "default:water_source" end radius = tonumber(radius) replace_node = worldedit.normalize_nodename(replace_node) return replace_node, radius end minetest.register_chatcommand("/floodfill", { params = "[ []]", description = "Floods all connected nodes of the same type starting at pos1 with (which defaults to `water_source`), in a sphere with a radius of (which defaults to 20).", privs = { worldedit = true }, func = safe_region(function(name, params_text) local replace_node, radius = parse_params_floodfill(params_text) if not replace_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not worldedit.pos1[name] then worldedit.player_notify(name, "Error: No pos1 defined.") return false end local start_time = os.clock() local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node) local time_taken = os.clock() - start_time if nodes_replaced == false then worldedit.player_notify(name, "Error: The search node is the same as the replace node.") return false end worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local replace_node, radius = parse_params_floodfill(params_text) if not worldedit.pos1[name] then return 0 -- The actual command will send the error message to the client end -- Volume of a hemisphere return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2) end) }) -- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ █████ ██████ ██ ███████ ████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██ minetest.register_chatcommand("/overlay", { params = "", description = "Places in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with .", privs = { worldedit = true }, func = safe_region(function(name, params_text) local target_node = worldedit.normalize_nodename(params_text) if not target_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end local start_time = os.clock() local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node) local time_taken = os.clock() - start_time worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s") minetest.log("action", name .. " used //overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s") end, function(name, params_text) if not worldedit.normalize_nodename(params_text) then worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.") return 0 end local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] pos1, pos2 = worldedit.sort_pos(pos1, pos2) local vol = vector.subtract(pos2, pos1) return vol.x*vol.z end) }) -- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ███████ ██ ██ ███████ ██████ ██ ██████ local function parse_params_ellipsoid(params_text) local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)") if found == nil then return nil, nil end local radius = { x = tonumber(radius_x), y = tonumber(radius_y), z = tonumber(radius_z) } replace_node = worldedit.normalize_nodename(replace_node) return replace_node, radius end minetest.register_chatcommand("/ellipsoid", { params = " ", description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with .", privs = { worldedit = true }, func = safe_region(function(name, params_text) local target_node, radius = parse_params_ellipsoid(params_text) if not target_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not radius then worldedit.player_notify(name, "Error: Invalid radius(es).") return false end local start_time = os.clock() local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false) local time_taken = os.clock() - start_time worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local target_node, radius = parse_params_ellipsoid(params_text) if not target_node or not radius then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.") return 0 end return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) end) }) -- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit? minetest.register_chatcommand("/hollowellipsoid", { params = " ", description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of .", privs = { worldedit = true }, func = safe_region(function(name, params_text) local target_node, radius = parse_params_ellipsoid(params_text) if not target_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not radius then worldedit.player_notify(name, "Error: Invalid radius(es).") return false end local start_time = os.clock() local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true) local time_taken = os.clock() - start_time worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local target_node, radius = parse_params_ellipsoid(params_text) if not target_node or not radius then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowellipsoid' to learn how to use this command.") return 0 end return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z) end) }) -- ████████ ██████ ██████ ██ ██ ███████ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██████ ██ ██ ███████ -- ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██████ ██ ██ ██████ ███████ local function parse_params_torus(params_text) local found, _, major_radius, minor_radius, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)") if found == nil then return nil, nil end major_radius = tonumber(major_radius) minor_radius = tonumber(minor_radius) replace_node = worldedit.normalize_nodename(replace_node) return replace_node, major_radius, minor_radius end minetest.register_chatcommand("/torus", { params = " ", description = "Creates a 3D torus with a major radius of and a minor radius of at pos1, filled with .", privs = { worldedit = true }, func = safe_region(function(name, params_text) local target_node, major_radius, minor_radius = parse_params_torus(params_text) if not target_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not major_radius or not minor_radius then worldedit.player_notify(name, "Error: Invalid radius(es).") return false end local start_time = os.clock() local replaced = worldedit.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, false) local time_taken = os.clock() - start_time worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //torus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local target_node, major_radius, minor_radius = parse_params_torus(params_text) if not target_node or not major_radius or not minor_radius then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /torus' to learn how to use this command.") return 0 end return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius) end) }) -- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit? minetest.register_chatcommand("/hollowtorus", { params = " ", description = "Creates a 3D hollow torus with a major radius of and a minor radius of at pos1, made out of .", privs = { worldedit = true }, func = safe_region(function(name, params_text) local target_node, major_radius, minor_radius = parse_params_torus(params_text) if not target_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not major_radius or not minor_radius then worldedit.player_notify(name, "Error: Invalid radius(es).") return false end local start_time = os.clock() local replaced = worldedit.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, true) local time_taken = os.clock() - start_time worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //hollowtorus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local target_node, major_radius, minor_radius = parse_params_torus(params_text) if not target_node or not major_radius or not minor_radius then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowtorus' to learn how to use this command.") return 0 end return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius) end) }) -- ███ ███ █████ ███████ ███████ -- ████ ████ ██ ██ ███ ██ -- ██ ████ ██ ███████ ███ █████ -- ██ ██ ██ ██ ██ ███ ██ -- ██ ██ ██ ██ ███████ ███████ local function parse_params_maze(params_text) if not params_text then return nil, nil, nil end local found, _, replace_node, seed_text = params_text:find("([a-z:_\\-]+)%s+([0-9]+)") local has_seed = true if found == nil then has_seed = false replace_node = params_text end local seed = tonumber(seed_text) replace_node = worldedit.normalize_nodename(replace_node) return replace_node, seed, has_seed end minetest.register_chatcommand("/maze", { params = " []", description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed.", privs = { worldedit = true }, func = safe_region(function(name, params_text) local replace_node, seed, has_seed = parse_params_maze(params_text) if not replace_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not seed and has_seed then worldedit.player_notify(name, "Error: Invalid seed.") return false end if not seed then seed = os.time() end local start_time = os.clock() local replaced = worldedit.maze(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed) local time_taken = os.clock() - start_time worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local replace_node, seed, has_seed = parse_params_maze(params_text) if not params_text then params_text = "" end if not replace_node then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze' to learn how to use this command.") return 0 end if not seed and has_seed then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze' to learn how to use this command.") return 0 end local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z) end) }) -- ███ ███ █████ ███████ ███████ ██████ ██████ -- ████ ████ ██ ██ ███ ██ ██ ██ ██ -- ██ ████ ██ ███████ ███ █████ █████ ██ ██ -- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██ -- ██ ██ ██ ██ ███████ ███████ ██████ ██████ minetest.register_chatcommand("/maze3d", { params = " []", description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed.", privs = { worldedit = true }, func = safe_region(function(name, params_text) local replace_node, seed, has_seed = parse_params_maze(params_text) if not replace_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end if not seed and has_seed then worldedit.player_notify(name, "Error: Invalid seed.") return false end if not seed then seed = os.time() end local start_time = os.clock() local replaced = worldedit.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed) local time_taken = os.clock() - start_time worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local replace_node, seed, has_seed = parse_params_maze(params_text) if not params_text then params_text = "" end if not replace_node then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze3d' to learn how to use this command.") return 0 end if not seed and has_seed then worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze3d' to learn how to use this command.") return 0 end local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z) end) })