local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = worldeditadditions.Vector3 -- ███████ ███████ ██ ██ ██ ███████ ████████ -- ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ███████ ██ █████ ██ -- ██ ██ ██ ██ ██ ██ ██ -- ███████ ███████ ██ ██ ██ ██ ██ worldeditadditions_core.register_command("sshift", { params = " [ [ ]]", description = "Shift the WorldEdit region in 3 dimensions.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) return true, wea_c.split(params_text, "%s") end, func = function(name, params_text) local facing = wea_c.player_dir(name) local vec, err = wea_c.parse.axes_multi(params_text, facing, "sum") if err then return false, err end -- Error check before proceeding. local positions = wea_c.pos.get_all(name) wea_c.pos.set(name, 1, positions[1] + vec) wea_c.pos.set(name, 2, positions[2] + vec) return true, "Region shifted by " .. (vec.x + vec.y + vec.z) .. " nodes." end, }) -- Register "shift" alias wea_c.register_alias("shift", "sshift", true) -- Tests -- //sshift front 5 left 3 y 2