local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ███████ ██████ ███████ ██████ ████████ -- ██ ██ ██ ██ ██ ██ -- ███████ ██████ █████ ██ ██ -- ██ ██ ██ ██ ██ ██ -- ███████ ██ ██ ███████ ██████ ██ worldeditadditions_core.register_command("srect", { params = "[ []] ", description = "Set WorldEdit region position 2 at a set distance along 2 axes.", privs = { worldedit = true }, require_pos = 1, parse = function(params_text) local vec, tmp = Vector3.new(0, 0, 0), {} local find = wea_c.split(params_text, "%s", false) local ax1, ax2 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1) local sn1, sn2, len = wea_c.getsign(find[1]), wea_c.getsign(find[2]), find[table.maxn(find)] tmp.len = tonumber(len) -- If len == nill cancel the operation if not tmp.len then return false, "No length specified." end -- If axis is bad send "get" order if ax1 == "g" then tmp.get = true else vec[ax1] = sn1 * tmp.len end if ax2 == "g" then tmp.get = true else vec[ax2] = sn2 * tmp.len end tmp.axes = ax1..","..ax2 return true, vec, tmp -- tmp carries: -- The length (len) arguement to the main function for use if "get" is invoked there -- The bool value "get" to tell the main function if it needs to populate missing information in vec -- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked end, func = function(name, vec, tmp) if tmp.get then local ax, dir = wea_c.player_axis2d(name) if not tmp.axes:find("[xz]") then vec[ax] = tmp.len * dir end if not tmp.axes:find("y") then vec.y = tmp.len end end local p2 = vec + Vector3.clone(worldedit.pos1[name]) worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to "..p2 end, }) -- Tests -- /multi //fp set1 -63 19 -20 //srect 5 -- /multi //fp set1 -63 19 -20 //srect z 5 -- /multi //fp set1 -63 19 -20 //srect a z 5 -- /multi //fp set1 -63 19 -20 //srect z a 5 -- /multi //fp set1 -63 19 -20 //srect -z 5 -- /multi //fp set1 -63 19 -20 //srect a -x 5 -- /multi //fp set1 -63 19 -20 //srect -x -a 5 -- lua vec = Vector3.new(15,-12,17); vec["len"] = 5; vec.get = true; vec2 = Vector3.new(1,1,1) + vec; print(vec2.x,vec2.y,vec2.z,vec2.len)