local wea = worldeditadditions local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- Test command: -- //multi //fp set1 1330 60 5455 //fp set2 1355 35 5430 //subdivide 10 10 10 fixlight //y local function will_trigger_saferegion(name, cmd_name, args) local def = wea_c.fetch_command_def(cmd_name) if not def then return nil, "Error: That worldedit command could not be found (perhaps it hasn't been upgraded to worldedit.register_command() yet?)" end if not def.parse then return nil, "Error: No parse method found (this is a bug)." end local parsed = {def.parse(args)} local parse_success = table.remove(parsed, 1) if not parse_success then return nil, table.remove(parsed, 1) end if not def.nodes_needed then return false end local result = def.nodes_needed(name, wea_c.table.unpack(parsed)) if not result then return nil, result end if result > 10000 then return true end return false end local function emerge_stats_tostring(tbl_emerge) local result = {} for key,value in pairs(tbl_emerge) do if value > 0 then table.insert(result, string.format("%s=%d", key, value)) end end return table.concat(result, ", ") end worldeditadditions_core.register_command("subdivide", { params = " ", description = "Subdivides the given worldedit area into chunks and runs a worldedit command multiple times to cover the defined region. Note that the given command must NOT be prepended with any forward slashes - just like //cubeapply.", privs = { worldedit = true }, require_pos = 2, parse = function(params_text) local parts = wea_c.split(params_text, "%s+", false) if #parts < 4 then return false, "Error: Not enough arguments (try /help /subdivide)." end local chunk_size = { x = tonumber(parts[1]), y = tonumber(parts[2]), z = tonumber(parts[3]) } if chunk_size.x == nil then return false, "Error: Invalid value for size_x (must be an integer)." end if chunk_size.y == nil then return false, "Error: Invalid value for size_y (must be an integer)." end if chunk_size.z == nil then return false, "Error: Invalid value for size_x (must be an integer)." end chunk_size.x = math.floor(chunk_size.x) chunk_size.y = math.floor(chunk_size.y) chunk_size.z = math.floor(chunk_size.z) local cmd_name = parts[4] if not wea_c.fetch_command_def(cmd_name) then return false, "Error: The worldedit command '"..parts[4].."' does not exist (try /help)." end -- success, chunk_size, command_name, args return true, chunk_size, parts[4], table.concat(parts, " ", 5) end, nodes_needed = function(name) return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name]) end, func = function(name, chunk_size, cmd_name, args) local time_total = wea_c.get_ms_time() local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name]) local volume = worldedit.volume(pos1, pos2) local cmd = wea_c.fetch_command_def(cmd_name) -- Note that we don't need to check for //multi privileges, as it does it at runtime if not minetest.check_player_privs(name, cmd.privs) then return false, "Error: Your privileges are unsufficient to run '"..cmd_name.."'." end if cmd.require_pos ~= 2 then return false, "Error: The WorldEdit command '"..cmd_name.."' does not take 2 region markers, so can't be executed using //subdivide." end -- local chunks_total = math.ceil((pos2.x - pos1.x) / (chunk_size.x - 1)) -- * math.ceil((pos2.y - pos1.y) / (chunk_size.y - 1)) -- * math.ceil((pos2.z - pos1.z) / (chunk_size.z - 1)) local msg_prefix = "[ subdivide | "..wea_c.trim(table.concat({cmd_name, args}, " ")).." ] " local time_last_msg = wea_c.get_ms_time() local cmd_args_parsed = {cmd.parse(args)} local success = table.remove(cmd_args_parsed, 1) if not success then return false, cmd_name..": "..(cmd_args_parsed[1] or "invalid usage") end wea.subdivide(pos1, pos2, chunk_size, function(cpos1, cpos2, stats) -- Called on every subblock if stats.chunks_completed == 1 then local chunk_size_display = Vector3.new( stats.chunk_size.x + 1, -- x stats.chunk_size.y + 1, -- y stats.chunk_size.z + 1 -- z ) worldedit.player_notify(name, string.format( "%sStarting - chunk size: %s, %d chunks total (%d nodes)", msg_prefix, tostring(chunk_size_display), stats.chunks_total, stats.volume_nodes )) end worldedit.player_notify_suppress(name) wea_c.pos.set1(name, cpos1) wea_c.pos.set2(name, cpos2) -- worldedit.pos1[name] = cpos1 -- worldedit.pos2[name] = cpos2 -- worldedit.marker_update(name) cmd.func(name, wea_c.table.unpack(cmd_args_parsed)) if will_trigger_saferegion(name, cmd_name, args) then minetest.registered_chatcommands["/y"].func(name) end worldedit.player_notify_unsuppress(name) -- Send updates every 2 seconds, and after the first 3 chunks are done if wea_c.get_ms_time() - time_last_msg > 2 * 1000 or stats.chunks_completed == 3 or stats.chunks_completed == stats.chunks_total then worldedit.player_notify(name, string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, %.2f%% emerge overhead, ETA: ~%s", msg_prefix, stats.chunks_completed, stats.chunks_total, (stats.chunks_completed / stats.chunks_total) * 100, wea_c.format.human_time(math.floor(stats.times.step_last)), -- the time is an integer anyway because precision wea_c.format.human_time(wea_c.average(stats.times.steps)), stats.emerge_overhead * 100, wea_c.format.human_time(stats.eta) ) ) time_last_msg = wea_c.get_ms_time() end end, function(_, _, stats) wea_c.pos.set1(name, pos1) wea_c.pos.set2(name, pos2) -- worldedit.pos1[name] = pos1 -- worldedit.pos2[name] = pos2 -- worldedit.marker_update(name) -- Called on completion minetest.log("action", string.format("%s used //subdivide at %s - %s, with %d chunks and %d total nodes in %s", name, tostring(pos1), tostring(pos2), stats.chunks_completed, stats.volume_nodes, wea_c.format.human_time(stats.times.total) )) worldedit.player_notify(name, string.format( "%sComplete: %d chunks processed in %s (%.2f%% emerge overhead, emerge totals: %s)", msg_prefix, stats.chunks_completed, wea_c.format.human_time(stats.times.total), stats.emerge_overhead * 100, emerge_stats_tostring(stats.emerge) )) end) return true end })