local Notify = worldeditadditions_core.notify worldeditadditions.normalize_test("notifybad", { params = "N/A", description = "Sends badly formed messages to player to test error handling.", func = function(name, params_table) local target = function(n) if not n then n = 16 end local ret = "" for _ = 1, n do ret = ret .. string.char(math.random(36, 126)) end return ret end local message = "This is a test..." Notify.warn(name, "Name is not string test:") Notify.info(target, message) -- Name not a string Notify.info(name, "Error should be logged to debug.text at " .. os.date('%Y-%m-%d %H:%M:%S')) Notify.warn(name, "Invalid name test:") Notify.info(target(), message) -- Bad name Notify.warn(name, "Message is not string test:") Notify.info(name, params_table) -- Message not a string Notify.warn(name, "Invalid color test:") Notify.custom(name, "bad", message, "#FF00") -- Bad colour end })