local wea_c = worldeditadditions_core local Vector3 = wea_c.Vector3 -- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██ -- ██████ █████ ██████ ██ ███████ ██ █████ ██ ████ ██ ██ ███ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██ --- Like //mix, but replaces a given node instead. -- TODO: Implement //replacesplat, which picks seeder nodes with a percentage chance, and then some growth passes with e.g. cellular automata? We should probably be pushing towards a release though round about now -- @param pos1 Vector3 pos1 of the defined region to replace nodes in. -- @param pos2 Vector3 pos2 of the defined region to replace nodes in. -- @param target_node string The normalised name of the node to replace. -- @param target_node_chance number The chance that the target_node should be replaced. This is a 1-in-N chance, so far example a value of 4 would be a 1 in 4 chance of replacement = 25% chance. -- @param replacements table A map of normalised node names to relative weights for the nodes to replace `target_node` with. Nodes with higher weights will be chosen to replace `target_node` more often. -- @returns bool,number,number,table 1. Whether the operation was successful or not. -- 2. The number of nodes actually placed. -- 3. The number of nodes that *could* have been replaced if `target_node_chance` were set to 1. -- 4. A map of node ids to the number of times that node was placed. function worldeditadditions.replacemix(pos1, pos2, target_node, target_node_chance, replacements) pos1, pos2 = Vector3.sort(pos1, pos2) -- pos2 will always have the highest co-ordinates now -- Fetch the nodes in the specified area local manip, area = worldedit.manip_helpers.init(pos1, pos2) local data = manip:get_data() local node_id_target = minetest.get_content_id(target_node) -- Initialise statistics local changed = 0 local candidates = 0 local distribution = {} -- Generate the list of node ids local node_ids_replace, node_ids_replace_count = wea_c.make_weighted(replacements) for node_name, weight in pairs(replacements) do distribution[minetest.get_content_id(node_name)] = 0 end for i in area:iterp(pos1, pos2) do if data[i] == node_id_target then candidates = candidates + 1 if math.random(target_node_chance) == 1 then local next_id = node_ids_replace[math.random(node_ids_replace_count)] data[i] = next_id changed = changed + 1 -- We initialised this above distribution[next_id] = distribution[next_id] + 1 end end end -- Save the modified nodes back to disk & return worldedit.manip_helpers.finish(manip, data) return true, changed, candidates, distribution end