f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
...
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
4ba59a6ec3
//conv, //erode: treat liquids as air
2021-02-23 00:20:57 +00:00
aef4fe4380
fillcaves: treat liquids as air
2021-02-23 00:19:24 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down
2021-02-18 02:33:26 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling
2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
...
It's nice to have some consistency, and find&replace saves soooo much
time :P
2021-02-18 00:30:24 +00:00
17a67fc5f9
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions
2021-02-17 23:46:11 +00:00
2a268d9ff8
Implement scale_up
...
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
...
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
bl-ue
1d3c2a0416
Fix typos
2021-02-09 19:53:30 -05:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
...
....we're pretty sure what the issue is, and our server on elessar
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display
2021-02-07 03:12:09 +00:00
151afadf6c
//many: fix running commands that take no arguments
2021-02-07 02:59:19 +00:00
a360f06138
Fix eta calculations
2021-02-07 02:45:34 +00:00
9d76c5d98a
wea.eta: fix obscure edge case
2021-02-07 01:37:50 +00:00
888ee04f9d
//subdivide: fix a number of other issues
2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging
2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging
2021-02-07 01:02:03 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas
2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
...
- Don't use wea.sum() on a table full of all the times we've recorded
so far
- Limit individual stats list lengths to 25 to avoid memory issues when
running with a large number of chunks
- Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
...
this does the maths properly, so we'e going from O(n³) to O(1) :D
//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
85a715a0ea
wea.emerge_area: remove debug prints
2021-02-03 00:45:54 +00:00
a511d85e29
human_time: correctly handle non-number inputs
2021-02-03 00:44:42 +00:00
e8584c4ec6
hollow: fix undefined variable
2021-01-31 21:30:13 +00:00
0be205dae7
Start implementing //hollow, but it isn't finished yet
2021-01-31 18:03:07 +00:00
4b1cf074d5
//count: make numbers human-readable
...
Fixes #14
2021-01-31 17:43:08 +00:00
4b2f2b0001
Add //line
...
Fixes #25 .
2021-01-16 18:36:17 +00:00
d2f101e9dd
It works!
2020-10-10 22:22:53 +01:00
008519177c
//subdivide: Fix more issues, there are a few more to go
2020-10-10 21:57:19 +01:00
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet
2020-10-10 21:50:03 +01:00
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
...
....whether it actually works or not is another question entirely
though.....
2020-10-10 21:43:22 +01:00
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide
2020-10-10 17:01:08 +01:00
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
...
This uses a simple (non-crypto!) hash function to hash non-number
strings to a number. Existing seeds are *not* affected - they will still
work as before.
2020-09-28 01:31:15 +01:00
39103a046f
//maze: fix some areas of generated mazes not being explored
2020-09-28 01:30:15 +01:00
130524a7d0
Disable some debug prints, and update docs
2020-09-20 22:07:47 +01:00
a6f5fe5123
Finish initial //ellipsoidapply implementation
2020-09-20 21:19:29 +01:00
e0e64dc6b9
Start ellipseapply, but it isn't finished
2020-09-20 18:03:29 +01:00
13278570cb
Optimise //count
2020-09-20 17:53:55 +01:00
5967db2496
Update depends.txt
2020-09-20 13:29:16 +01:00
c6a1571e1f
Add support for ethereal
2020-09-20 13:28:54 +01:00
0ddf160e84
Fix minor string manipulation crash
2020-09-15 02:00:24 +01:00
d556a4e710
forest: save sapling removal back to disk
2020-09-14 13:43:05 +01:00
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs
2020-09-14 02:12:05 +01:00
2a592a808c
Finish bugfixing //forest!
...
moretrees still doesn't work with it though, and I don't understand
why....
2020-09-14 01:19:15 +01:00
a6fc9712b4
Fix some crashes, but it's still not functioning as expected
2020-09-13 22:57:26 +01:00
0b285fa681
Start implementing //forest, but it isn't finished yet
2020-09-13 20:32:55 +01:00
44efb9bb38
Add .is_sapling() and new forest command.
...
It's not hooked up yet and we haven't implemented the chat command, so
it's obviously untested.
2020-09-13 15:43:49 +01:00
25f369c582
Implement //fillcaves for #23
2020-08-26 19:17:07 +01:00