Commit graph

489 commits

Author SHA1 Message Date
45f4261c04
//rotate: use temp dest table system
this should prevent segfaults.... but it didn't completely on my system
on second thought, I think it's a problem on my end rather than with the command itself
....or with MT 5.8.

Who knows? Maybe if I ignore it, it will go away.
2023-12-15 02:12:27 +00:00
9f8cb4d5da
//rotate: add comments on what needs doing to wrangle it into shape 2023-12-14 00:31:12 +00:00
27aa3a9c8f
It works!! ....but the output seems off when non 90° increments
...probably due to the wiping and rotation overlapping
2023-12-13 23:20:32 +00:00
7d29453699
plug in new //rotate+ logic
...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
74a8996afc
//rotate: start implementing a frontend
This is more complicated than I expected.
We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate().
NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING.
We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing
2023-12-10 03:16:28 +00:00
6d5f2033e1
rotate: initial UNTESTED implementation
It doesn't have a chat command interface yet.

.....I REALLY need to learn Quaternions, but they don't currently make sense to me
2023-11-29 00:36:23 +00:00
4eee7c66d7
revolve: TODOs 2023-11-28 22:30:04 +00:00
050bd80cf3
//nodeapply: Generalise matching engine into NodeListMatcher
Also add support for @groups, i.e. @crumbly matches nodes that are a member of the "crumbly" group
This groups feature is untested atm as I need to implement //ninfo....
2023-11-27 22:27:20 +00:00
28ed864c84
Added //nodeapply to filter cmd changes via a nodelist 2023-11-26 22:20:05 +00:00
0f25cf5b4e
comments: add @module to wea.sculpt.* 2023-08-03 02:42:46 +01:00
c12bcad8cb
comments: first @module declaration 2023-08-03 02:26:17 +01:00
09e935380b
'nother namespace 2023-08-03 00:03:13 +01:00
5e4d51926f
add more namespace comments 2023-08-02 23:58:47 +01:00
dd6e34bde1
Update changelog, prepare for (another) release 2023-08-01 00:34:35 +01:00
2840ba4dea
bump version, prepare for release 2023-07-31 18:24:32 +01:00
a465a50244
Bump version to 1.14.3 2023-07-18 00:35:19 +01:00
fd3ee43728
//subdivide: fix crash 2023-07-15 21:59:24 +01:00
ee4b3e09bb
Bump version 2023-07-12 20:30:13 +01:00
95a82add86
//metaball: address a number of stability issues 2023-07-11 19:14:59 +01:00
7f4798432e
Bump version! 2023-07-11 18:16:02 +01:00
4745009632
//saplingaliases: update moretrees aliases
Alias to normal rather than *_ongen
2023-07-10 21:33:37 +01:00
277f3a8155
//move+: respect param2
Also update changelog
2023-07-10 21:08:17 +01:00
d63400e697
//copy+: respect param2 2023-07-10 21:02:03 +01:00
3194a2c53e
finish updating comments
@module is now banished to the history booked!

Phew, I'm pooped.
2023-07-07 01:25:42 +01:00
20935d8379
maze2d: add comment 2023-07-07 00:53:02 +01:00
74cc6669c0
floodfill,line: add proper comments
All @module declarations must go!
2023-07-07 00:42:57 +01:00
2edc9f6f6c
forest: update comment 2023-07-04 23:14:18 +01:00
fd9d76353d
fillcaves: update comment 2023-07-04 22:55:12 +01:00
6bc1987916
Update and correct a bunch of comments
note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
c988daeda6
update more comments 2023-07-02 20:05:46 +01:00
047033a6ef
comments: update @class definitions 2023-07-02 19:03:46 +01:00
2e8642b4d7
rearrange and update changelog 2023-07-02 02:42:17 +01:00
9be7854297
//move+, //copy+: add integrated airapply
fixes #97
2023-07-02 01:52:25 +01:00
09ee1ae3fa
airapply: update docbloc comment 2023-07-02 01:38:27 +01:00
61403108d6
disable a bunch of debug logging 2023-07-01 02:46:08 +01:00
f5e2ada5bd
//sculpt: put height at the end 2023-07-01 02:38:14 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface 2023-06-27 19:39:57 +01:00
558fc1c04b
//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
cf8406b80f
//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
c319be5840
fix //spline :D 2022-09-25 17:07:37 +01:00
2748f4cdfa
//spline: plot chaikin curve 2022-09-25 15:30:16 +01:00
7a14e8a590
comment all the debug prints 2022-09-25 01:57:41 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet 2022-09-25 01:18:40 +01:00
d9877b8c6c
more crash fixes 2022-09-19 19:42:22 +01:00
44e6ba8e3c
Upgrade more old vector stuff in the corners 2022-09-19 18:54:53 +01:00
c3ae96548e
//floodfill: fix crash 2022-09-19 18:41:27 +01:00
d03e333e35
fixup 2022-09-19 18:33:19 +01:00
c82c83d008
spiral: comment debug 2022-09-19 18:33:10 +01:00