VorTechnix
d1c4f9bd19
finish deprecation
2024-09-13 10:47:42 -07:00
12747f6524
pos_marker_manage: fix crash
2024-09-12 19:00:29 -07:00
VorTechnix
f51ed36f9e
some optimization
2024-09-12 18:30:21 -07:00
VorTechnix
981bdc2b76
tested: stable enough
2024-09-12 17:45:19 -07:00
VorTechnix
23aae6959f
stabilizing fixes
2024-09-12 17:30:42 -07:00
VorTechnix
4ff01bba4e
new commands registered
2024-09-12 15:09:04 -07:00
VorTechnix
4dacd10597
sgrow, srel, sshrink UNSTABLE
2024-09-12 15:05:57 -07:00
VorTechnix
78c418cb24
pos_marker quick patch
2024-09-12 09:55:02 -07:00
VorTechnix
e24997dd80
Update split.lua
2024-09-12 09:54:40 -07:00
VorTechnix
005615df02
spaces in aliases don't work
2024-09-12 09:09:07 -07:00
VorTechnix
8247a595b1
re-aliasing
2024-09-12 08:04:21 -07:00
VorTechnix
4ab8e7ca2c
Deprecate scol, scube & srect
2024-09-12 06:54:46 -07:00
VorTechnix
a772f7ed55
Merge pull request #111 from sbrl/axis-parser-hv-rework
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Axis parser hv rework
2024-09-12 06:32:53 -07:00
VorTechnix
738940a431
stable at last
2024-09-11 19:41:57 -07:00
VorTechnix
bcaceac28b
parseNumber unstable (0 bug)
2024-09-11 18:04:25 -07:00
VorTechnix
f9652c9621
Update to parser tests
2024-09-11 16:52:37 -07:00
VorTechnix
7e9e0f6a48
Finally committing this
2024-09-09 12:19:54 -07:00
1fd8512ecd
orient.lua: add comment
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....gotta redo everything :-/
2024-08-18 20:59:16 +01:00
26a8658cfb
promise.lua: layout
2024-08-18 20:58:57 +01:00
977dcc6a93
pos_marker_manage: add some checks to update_entity event listener
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For #105 because I can't reproduce the issue.
2024-08-18 20:33:57 +01:00
d3ddb5575e
docs/index.html: fiddle with buttons at bottom of the page
2024-06-08 21:26:34 +01:00
f654bde966
promise/sbrl: bugfix
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it should work in most situations now.
2024-06-07 00:08:12 +01:00
VorTechnix
3ccea536c8
Safety but with less freak-outs
2024-06-06 13:12:21 -07:00
VorTechnix
2c36ad600a
Somewhat working version of promise_tech
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Now with tests in a block comment at the bottom!
2024-06-06 08:33:17 -07:00
VorTechnix
6bc27972b0
Create promise_tech.lua
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My own version of a promise system... WIP and untested :P
2024-06-05 21:05:04 -07:00
1300e9cc1d
promise.lua: initial UNTESTED implementation of JS promises in Lua o/
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Got some caveats and subtle behavioural differences because Lua is dumb, but overall pretty happy with it!
This commit contains the most complicated recursive function I have ever written to date. It's late and I have absolutely *no* intention of testing this tonight :P
2024-06-06 00:24:02 +01:00
e2167c4ba3
core.param2: add todo reimplement notice
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Ref https://discord.com/channels/1135598362821935254/1247681375935533119
---------------------------------------
Hi, a wild //orient+ appeared! While it (probably) doesn't crash, it also unfortunately doesn't work yet.
This is because facedir e.g. points towards the direction the node is pointing, and minetest.facedir_to_dir doesn't capture all the nuance of how the node is pointing, and e.g. if a node is pointing +y and you want to rotate by (0, 90, 0) [degrees], then the current implementation won't do anything.
Then I decided that this is silly and there has to be a solution. After all, screwdriver2 has a great implementation! https://content.minetest.net/packages/12Me21/screwdriver2/
....then I found this lookup table in their codebase: https://github.com/12Me21/screwdriver2/blob/master/init.lua#L75-L79
....aaaaarrrggggghhhhh //orient+ is such a pain to implement!
and my existing implementation is so neat 😢 1dd073f14b/worldeditadditions_core/utils/param2.lua
so, in other words, although I've implemented //orient+ I'm going to have to reimplement the nuts-and-bolts function that does the rotation, which may make it slightly more complicated and annoying to implement support for nodes with param2 types other than facedir.
/rant about Minetest's param2 value and rotations 😛
2024-06-05 00:14:17 +01:00
080a5a9377
build: limit image processing to 2 processes at a time
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....resizing 10 images at once is not going to end well on a raspberry pi
2024-06-05 00:10:08 +01:00
4f3b579db3
website: add one of Horka and kliv91's WIP screenshots
2024-06-05 00:06:11 +01:00
1dd073f14b
//orient: it works without crashing.... but very strangely..
2024-06-04 23:07:05 +01:00
02d95cec46
Initial //orient implementation
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....unfortunately, it doesn't work yet.
Next up is a frankly ridiculous number of print()s to figure out what's going on here
2024-06-04 22:49:41 +01:00
c712b502e9
//rotate+: typo in description
2024-06-04 22:43:09 +01:00
34e8f53de6
//set+: remove debug logging
2024-05-25 15:25:29 +01:00
4728dad02a
Add //ndef
2024-05-25 15:10:09 +01:00
170ec01bed
Alias //napply to //nodeapply
2024-05-25 14:48:38 +01:00
ffdd1b65b3
Implement //set+
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This is on the road to //orient and later stair/etc support in //rotate :D
2024-05-25 14:45:56 +01:00
00478c2ea8
weac/polyfill: add @module so it appears in the Lua API
2024-05-25 14:06:57 +01:00
971bcff180
docs: update pretty-ms & do dynamic import 'cause 11ty is dumb
2024-05-19 16:34:25 +01:00
66c939c917
fix comments
2024-05-19 16:28:05 +01:00
f35fd643a2
docs: specify dev branch 'cause CI
2024-01-02 17:05:06 +00:00
2d36186da9
docs: Update moondoc
2024-01-02 17:03:42 +00:00
d0e59b4cd7
worldeditadditions: add core @module defs, correct comment formatting errors
2024-01-02 16:59:51 +00:00
15a52deea1
docs: add Lua API to site via moondoc!
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Ref https://github.com/sbrl/moondoc
2024-01-02 16:31:30 +00:00
1ca524bbc3
Update changelog
2024-01-02 14:46:02 +00:00
abe66cf1c5
//speed: fix crash when pova isn't installed
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stupid bug in weac.{player_get_physics_override,player_set_physics_override}, as you might have suspected
2024-01-01 22:24:49 +00:00
c1fce81bc3
post_marker_wall: @module → @namespace
2023-12-31 17:08:36 +00:00
31c2574ad4
README: Add mod compat list
2023-12-30 13:33:06 +00:00
c6e047baef
README: Add @nosowow's project
2023-12-30 13:25:36 +00:00
2f98b86c5f
movetool, //speed: add optdepend on pova
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pova is a physics_override manager mod, so it's important we have support for it to ensure we play nice with other mods
Ref https://content.minetest.net/packages/TenPlus1/pova/
2023-12-30 13:12:10 +00:00
45bed5cc71
docs: Improve //noise2d documentation
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Thanks to @notsowow for pointing out that it didn't make sense!
2023-12-26 19:07:41 +00:00