Commit graph

168 commits

Author SHA1 Message Date
a465a50244
Bump version to 1.14.3 2023-07-18 00:35:19 +01:00
5505575cf9
Fix regions not remembering their state and being unresettable
This fix means that wwe require minetest 5.2 as a minimum rather than 5.1
ref https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#be-careful-when-storing-objectrefs-ie-players-or-entities
2023-07-18 00:35:07 +01:00
ee4b3e09bb
Bump version 2023-07-12 20:30:13 +01:00
5baa72cf6f
core/run_command: guard against invalid potential_changes 2023-07-11 19:12:04 +01:00
7f4798432e
Bump version! 2023-07-11 18:16:02 +01:00
5c632df658
Override basic selection commands
//mark
//unmark
//pos1 //1
//pos2 //2
//reset
Also add //pos <index>
2023-07-10 20:17:28 +01:00
693fc145d5
pos: avoid calling worldedit.marker_update unless necessary 2023-07-10 19:25:48 +01:00
f2214150f2
Update minetest.chatcommands → minetest.registered_chatcommands 2023-07-09 19:49:38 +01:00
3bfc62be24
Make //unmark WEA-aware
Backwards compatibility with WE is maintained.
2023-07-09 19:44:31 +01:00
e916057133
safe_region: update comment
We need @value
2023-07-07 01:31:06 +01:00
VorTechnix
5cf155772d Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions 2023-07-04 14:50:17 -07:00
VorTechnix
55ddc16b2e small fix to file:read error 2023-07-04 14:50:14 -07:00
6bc1987916
Update and correct a bunch of comments
note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
5d18f6d0db
comment debug 2023-07-04 22:00:28 +01:00
7bdefc8d42
split_shell: comment out debug 2023-07-04 19:10:05 +01:00
02ad40eaae
split_shell: add automated tests, and fix an obscure bug 2023-07-04 19:04:11 +01:00
047033a6ef
comments: update @class definitions 2023-07-02 19:03:46 +01:00
8981bc4baa
weac.pos: update comments 2023-07-02 17:48:43 +01:00
464ea53465
vector3: fix comments 2023-07-02 17:03:39 +01:00
61403108d6
disable a bunch of debug logging 2023-07-01 02:46:08 +01:00
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions 2023-07-01 01:11:56 +01:00
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
277da67dda
marker wall: got it! 2023-06-29 01:49:15 +01:00
a173edfbc4
wall markers: it shouldn't work, but it does
....I'll take it!
2023-06-29 01:22:50 +01:00
c622fb554f
Hook in the new marker wall system
it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
f7530da608
initial pos marker wall for +x only
it's not hooked up yet.
2023-06-27 21:45:48 +01:00
61e04952e0
move pos marker textures. will this help #90? 2023-06-27 20:16:04 +01:00
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too 2023-06-27 20:00:07 +01:00
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions 2023-06-27 19:40:12 +01:00
53bbe14c63
update cloud wand to use new wea_c.pos interface 2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35 handler patch
I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465 fixed missing underscore 2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907 added setting_handler 2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc Create setting_handler.lua 2023-05-24 14:44:38 -07:00
d1b9d1c1c1
vector3.round_dp(): todo 2023-01-21 03:27:02 +00:00
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
87812679d9
table_reduce: typo 2023-01-21 02:34:47 +00:00
2ecc8cb2d7
add implementation of array.reduce() from JS 2023-01-21 02:32:09 +00:00
66227153d0
add wea_c.range(min, max, step) 2023-01-21 01:32:17 +00:00
9c66288827
Vector3: add rotate3d.
Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
53609ac83e
vector3: .volume() is already implemented
remove todo comment
2023-01-17 00:08:13 +00:00
cfc1fe3639
huh, weird. evidently we need all the checks ever
ref #88
2023-01-11 02:32:01 +00:00
97bb896829
fixup, ref #88 2023-01-11 02:25:41 +00:00
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
Missing ()
Might fix #88, but needs testing.
2023-01-11 02:18:06 +00:00
c319be5840
fix //spline :D 2022-09-25 17:07:37 +01:00
fe30fd5c51
add comment 2022-09-25 16:16:03 +01:00
2748f4cdfa
//spline: plot chaikin curve 2022-09-25 15:30:16 +01:00
9a4b4beb76
EventEmitter: add debug printing (disabled by default) 2022-09-25 15:03:16 +01:00
9806828760
core pos: fix worldedit compat 2022-09-25 15:02:48 +01:00
888e4b0f78
saferegion: fix missing return 2022-09-25 14:39:57 +01:00
5d9dee9523
pos: fix warning 2022-09-25 02:03:44 +01:00
268e123221
run_command require_pos: also check WEA pos subsystem 2022-09-25 02:02:23 +01:00
363acde496
core pos: make function names actually make sense 2022-09-25 01:59:59 +01:00
7a14e8a590
comment all the debug prints 2022-09-25 01:57:41 +01:00
f998110303
core pos: Add (complicated) compat w/worldedit 2022-09-25 01:43:30 +01:00
285572e16b
saferegion: allow nodes_needed to return string 2022-09-25 01:19:36 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet 2022-09-25 01:18:40 +01:00
a768378dfd
core: add transparent WorldEdit compatibility to the position subsystem 2022-09-25 01:07:48 +01:00
c2d19105ed
get_pos_all → get_all 2022-09-24 23:50:45 +01:00
3583de4731
wea_c.pos: add get_bounds
....though tbh, I think this should go elsewhere.
2022-09-24 23:48:36 +01:00
38a72468d9
utils: rename folder tables → table to match API 2022-09-24 13:41:44 +01:00
bc5dc6b2b4
write tests for parse.map 2022-09-24 03:15:44 +01:00
84226a9909
write tests for parse.chance+seed 2022-09-24 02:51:56 +01:00
2473c1ce41
Implement Vector3.volume () 2022-09-24 02:33:10 +01:00
VorTechnix
98a74c63dc fixed colour offset bug and refactored hex values 2022-09-20 08:59:49 -07:00
7f2be74580
position markers: colourise numbers 2022-09-20 03:21:55 +01:00
fd1e3fb20f
fix crash on punching new position marker 2022-09-20 02:17:11 +01:00
7423bee714
pos: add set_pos1 and set_pos2 convenience functions 2022-09-19 23:40:42 +01:00
e2e235ce6d
pos_marker_manage: listen on clear event 2022-09-19 23:35:49 +01:00
9910bfad44
pos_marker_manage: listen on the set() event 2022-09-19 23:33:38 +01:00
47b1c44b38
Upgrade position system, add initial position markers 2022-09-19 23:18:49 +01:00
d9877b8c6c
more crash fixes 2022-09-19 19:42:22 +01:00
44e6ba8e3c
Upgrade more old vector stuff in the corners 2022-09-19 18:54:53 +01:00
1024b19629
fix startup crashes; crashes in cloudwand 2022-09-19 17:27:59 +01:00
7a688969b2
fix tests 2022-09-19 01:31:47 +01:00
41e3ebc7dd
Upgrade all main commands 2022-09-19 00:18:03 +01:00
4a56d45c4b
Upgrade all selection commands 2022-09-18 22:20:04 +01:00
e167fb1536
start working on converting everything to the new utils location
after we've done this, we'll rename utils → lib
2022-09-18 17:59:57 +01:00
6f3118036d
Update utils 2022-09-18 17:32:13 +01:00
58a7629ea1
Initial move of utils wea → wea_c
Here we go...!
2022-09-18 16:45:08 +01:00
cf0be6c1fb
EventEmitter: document 2022-09-18 16:19:52 +01:00
17d92870b3
Add EventEmitter support to wea_c.pos 2022-09-18 16:06:23 +01:00
817387d7f2
Port EventEmitter from Node.js 2022-09-18 15:57:23 +01:00
fa62864e16
implement multi-point wand 2022-09-18 15:30:53 +01:00
9932852053
core: add position manager system
it doesn't save them to disk, but that would not be too difficult to add
2022-09-18 03:25:49 +01:00
08d40c8780
fix warnings 2022-09-17 23:42:46 +01:00
64ff61a4d2
Fix override aliases 2022-05-24 02:24:43 +01:00
1750d62d3c
core: add register_alias command
it is backwards-compatible with worldedit.register_command
2022-05-19 22:50:53 +01:00
c2c0fa5d8d
core: if worldedit is installed also register commands there
This ensures that e.g. //cubeapply continues to work as expected
2022-05-19 22:13:09 +01:00
c53fb32d2b
core: fix register_command and run_command 2022-05-19 02:40:05 +01:00
95c0e96da9
core: fix luacheck errors 2022-05-19 02:32:17 +01:00
b816133716
core: implement fetch_command_def
This rovides an abstraction to fetch a worldedit command's definition, 
regardless of where it was registered.

We would normally expect all commands to be registered in 
wea_c.registered_commands, but before we only do a one-off pass to 
import commands from worldedit should a new mod we aren't aware of 
register a command with worldedit and get loaded after us, we won't 
detect it - hencee  the need for this function.
2022-05-19 02:31:01 +01:00
c60b5c5bad
core: fix bugs, enable! 2022-05-19 01:45:36 +01:00
4306035ef2
core: implement safe_region 2022-05-18 02:31:08 +01:00
8f6c3e020f
fixup 2022-05-17 01:04:51 +01:00
d21f7ca5fb
core: minor fixes 2022-05-17 01:04:38 +01:00
1fda9725c7
Implement run_command, but it's not quite finished yet
We still have yet to implement safe_region. Doing so will be 
non-trivial, as we'll need to override //y and //n, but then  also keep 
track of commands defined in worldedit and call the right version of //y 
and //n.
2022-05-17 01:03:58 +01:00
4ab386788d
fixup 2022-05-16 23:41:09 +01:00
9bdd7d2a25
core: add run_command shim, but it's not finished yet 2022-05-16 23:40:17 +01:00
fa9b511e33
core: finish initial register_command 2022-05-16 23:40:03 +01:00