VorTechnix
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b72d36816e
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added to_boolean
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2021-10-10 14:39:30 -07:00 |
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VorTechnix
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a5960983e7
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Merge branch 'main' into VorTechnix
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2021-09-05 09:34:54 -07:00 |
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62582b6abb
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Update sapling alias compatibility
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2021-08-12 01:09:24 +01:00 |
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2920f7081d
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Add //noiseapply
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2021-08-07 23:01:15 +01:00 |
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b131970f16
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fixup
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2021-08-07 22:30:38 +01:00 |
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6f00394d3d
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Noise: add perlinmt algorithm & set as default
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2021-08-07 22:30:10 +01:00 |
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fc2444c5cd
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//floodfill: remove debug
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2021-08-07 02:31:21 +01:00 |
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d1b0866af2
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//floodfill: fix crash
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2021-08-07 02:30:38 +01:00 |
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VorTechnix
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551f0c7e16
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player_dir debugged (hopefully)
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2021-08-05 20:38:59 -07:00 |
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VorTechnix
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cff58792bf
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Merge branch 'main' into VorTechnix
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2021-08-05 10:43:00 -07:00 |
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VorTechnix
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4cf30a0e74
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updated @return on sort
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2021-08-05 10:41:35 -07:00 |
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VorTechnix
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533519d318
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streamlined getsign
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2021-08-05 10:40:36 -07:00 |
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e9398862b9
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wea.inspect: comment out debug
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2021-08-05 15:58:14 +01:00 |
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9bcf242443
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Add worldeditadditions.inspect function
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2021-08-05 15:55:30 +01:00 |
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35777b7ae5
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//layers: comment debug
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2021-08-05 02:38:57 +01:00 |
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f30ddbae3b
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//walls: add optional thickness argument
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2021-08-05 02:00:38 +01:00 |
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87f84e2482
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//bonmeal: add optional node list constraint
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2021-08-05 01:17:43 +01:00 |
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c48e9f2ab8
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Vector3.min, Vector3.max: allow arguments to be numbers
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2021-08-04 21:23:01 +01:00 |
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7c7abf4509
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Queue: document with comments
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2021-08-04 21:11:47 +01:00 |
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ef678e6a05
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//layers: fix
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2021-08-04 12:17:39 +01:00 |
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db830c6633
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Implement slope constraint for //layers, but it isn't tested yet
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2021-08-04 01:41:51 +01:00 |
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902d5ddc8b
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wea.calculate_normals: update comment
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2021-08-04 00:53:47 +01:00 |
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1833e68ec5
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terrain.lua: add wea.calculate_slope()
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2021-08-04 00:51:16 +01:00 |
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VorTechnix
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77ffda46f7
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added axis and dir checks
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2021-08-02 18:16:50 -07:00 |
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VorTechnix
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74ba9cc36f
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more lib/selector refactoring
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2021-08-02 16:01:02 -07:00 |
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VorTechnix
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325f1cc11e
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added init for lib/selectors
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2021-08-02 13:29:55 -07:00 |
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VorTechnix
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b20c8f9af1
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Merge branch 'main' into VorTechnix
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2021-08-01 07:03:31 -07:00 |
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a9b746986a
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fixup
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2021-07-31 16:08:01 +01:00 |
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07c55dc740
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split_shell: comment debug
also, in 45def53 we fixed a bug with quotes being left behind at the and
of a string
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2021-07-31 16:07:48 +01:00 |
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45def53294
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various commands: Upgrade to use wea.split_shell
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2021-07-31 16:03:04 +01:00 |
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8c76b3b760
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Queue: fix accessing undefined variable result
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2021-07-30 19:57:16 +01:00 |
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f0e1111b7c
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tokenise_commands: fix luacheck issue
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2021-07-30 19:56:44 +01:00 |
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0164a9b9eb
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wea.parse.map: fix autoconverting to number / bool
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2021-07-30 19:56:01 +01:00 |
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05eaf01912
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nodes.lua: fix shadowing definition of loop variable i on line 22
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2021-07-30 19:54:57 +01:00 |
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3ac0fa14f9
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is_airlike: Fix accessing undefined global variable
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2021-07-30 19:54:13 +01:00 |
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a8e0a3088b
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lru_benchmark: fix luacheck errors
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2021-07-30 19:53:29 +01:00 |
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3c414f2dbd
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Fix more issues discovered by luacheck
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2021-07-30 19:52:36 +01:00 |
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64ed01132e
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scale_down: fix redefining posi_copy
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2021-07-30 19:49:11 +01:00 |
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54d0f5a3a3
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run2d: Fix accidental redefining global variable
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2021-07-30 19:48:10 +01:00 |
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51e1e7dcbd
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noise.params_apply_default: Fix shadowing variable
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2021-07-30 19:47:21 +01:00 |
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1f4a115063
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//maze3d: Fix accidental global variable definition
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2021-07-30 19:46:33 +01:00 |
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f37a2aabcf
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//forest: Fix redefining variable i in loop
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2021-07-30 19:45:09 +01:00 |
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c6bae3b7e0
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//erode river: fix redefining i in nested loop
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2021-07-30 19:44:02 +01:00 |
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910d4b036f
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maze2d: squash another undefined variable
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2021-07-30 19:03:54 +01:00 |
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ecb846fcfe
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//erode river: fix undefined global variable
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2021-07-30 18:03:39 +01:00 |
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VorTechnix
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8225199520
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renamed axes.lua to player.lua
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2021-07-28 18:06:10 -07:00 |
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bd1da727a4
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Integrate split_shell into worldeditadditions
...it's not used anywhere yet though
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2021-07-28 18:32:41 +01:00 |
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b708fec2db
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fixup
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2021-07-28 18:07:21 +01:00 |
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6a77b3cd21
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split_shell: fix escape handling by unwinding escaping by 1 level
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2021-07-28 17:54:44 +01:00 |
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c282e286bb
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split_shell: correctly handle escaping edge cases
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2021-07-28 17:49:18 +01:00 |
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