b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain
2021-12-28 19:04:13 +00:00
ca6f1e7cea
//sculpt: sort pos{1,2}_compute
2021-12-28 18:38:10 +00:00
1de037c341
//sculpt brushes: __smooth → __gaussian
2021-12-28 18:35:16 +00:00
3e2687f82d
Add soft circle brush
2021-12-28 18:32:40 +00:00
1cad9f4064
Minor layout tweaks
2021-12-28 18:32:10 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
...
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
2da0f2dcc2
Add circle brush, but it isn't working right just yet.
2021-12-28 17:22:18 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
bbafca2020
apply: use wea.sculpt.apply_heightmap()
2021-12-28 02:20:47 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
f1a433b5e3
split_shell: automatically trim whitespace; ignore args that consist solely of whitespace
...
Hence "//bonemeal 1 4 " now functions correctly
2021-12-28 01:27:39 +00:00
58d3c1e43b
Add optional frame to brush previews
...
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
c030acfd7e
Vector3: add new .clamp() function
2021-12-27 02:18:56 +00:00
eab498aac2
comment debug logging
2021-12-27 01:58:01 +00:00
6e89fc868f
//maze: fix generated maze not reaching to the very edge of the defined region
...
Fixes #60 .
2021-12-26 22:57:47 +00:00
f7a5e223d4
really fix #72
2021-12-26 22:40:00 +00:00
502595579e
Try fixing #72
2021-12-26 22:36:24 +00:00
607f2bfdea
//move+: bugfix
2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
9729e82e35
parse_axes: support "true" as alias to activate mirrorring submode
2021-11-11 01:50:12 +00:00
94f675ddce
parse_axes: add mirroring function
2021-11-11 01:47:22 +00:00
41604d19ac
player.lua: tidy up comments
2021-11-11 01:33:08 +00:00
43ea6e34c1
fixup
2021-11-10 02:07:34 +00:00
e82440a096
Add deep copy table function
2021-11-10 02:07:13 +00:00
35970b31b3
Implement tests for parse_axes
2021-11-08 00:47:35 +00:00
4fb59a160f
parse_relative_axis_name: write tests
2021-11-08 00:16:51 +00:00
96c3ede365
parse_axes: bugfix, start writing tests
2021-11-07 18:04:18 +00:00
2babba9c55
first pass on writing an advanced axes parser, but it's untested
2021-11-07 17:14:11 +00:00
VorTechnix
46bd5d4fce
Merge branch 'VorTechnix' of https://github.com/sbrl/Minetest-WorldEditAdditions into VorTechnix
2021-11-07 07:36:45 -08:00
VorTechnix
54268431b5
added missing quotation marks
2021-11-07 07:36:43 -08:00
VorTechnix
f7d4c5c6ac
Fix shadowing error
2021-11-07 07:04:07 -08:00
3f48832fff
Merge branch 'main' into VorTechnix
2021-11-07 14:31:01 +00:00
33a2ff1ed4
//spiral2 circle: round down
2021-10-31 19:48:40 +00:00
9d7000baed
Add circular spirals :D
2021-10-31 16:59:52 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
...
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
a3f26200a0
init: call spiral_square
2021-10-30 02:47:19 +01:00
ad789d500a
Implement spiral square, but it's untested.
...
It would also be awesome to customise the directional plane upon which
the spiral is generated. It might actually be possible without melting
my brain I think....
Looking at http://www.mathematische-basteleien.de/spiral.htm it should
be possible to go this for circles too. But there's 1 particular
function in Vector2.js that we need to port to Vector3.lua that we
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
84741f5cb9
ellipsoid2: remove todo
2021-10-23 14:32:44 +01:00
2ae241aee5
Add //ellipsoid2
2021-10-14 01:50:27 +01:00
91d5b9abc2
ellipsoid: add comment
2021-10-13 22:50:37 +01:00
5bdd8ddb5e
ellipsoid: remove redundant minetest.get_content_id("air") call
...
wea.is_airlike() is the new function that should be used instead, but
in this case the call wasn't even necessary
2021-10-13 22:46:14 +01:00
653864be99
Start working on //copy, but it's not finished yet.
...
We need to merge @VorTechnix's branch in first to gain access to
advanced axis parsing functions before we can complete it.
For this reason, the command registration for //copy is currently
commented out.
2021-10-11 02:41:45 +01:00
VorTechnix
191e99f0b5
refactored table_tosting
2021-10-10 14:39:50 -07:00
VorTechnix
b72d36816e
added to_boolean
2021-10-10 14:39:30 -07:00
55982b2eab
cloud wand: Improve chat message text
2021-10-03 15:31:27 +01:00
VorTechnix
a5960983e7
Merge branch 'main' into VorTechnix
2021-09-05 09:34:54 -07:00
62582b6abb
Update sapling alias compatibility
2021-08-12 01:09:24 +01:00
2920f7081d
Add //noiseapply
2021-08-07 23:01:15 +01:00
b131970f16
fixup
2021-08-07 22:30:38 +01:00
6f00394d3d
Noise: add perlinmt algorithm & set as default
2021-08-07 22:30:10 +01:00
fc2444c5cd
//floodfill: remove debug
2021-08-07 02:31:21 +01:00
d1b0866af2
//floodfill: fix crash
2021-08-07 02:30:38 +01:00
VorTechnix
551f0c7e16
player_dir debugged (hopefully)
2021-08-05 20:38:59 -07:00
VorTechnix
cff58792bf
Merge branch 'main' into VorTechnix
2021-08-05 10:43:00 -07:00
VorTechnix
4cf30a0e74
updated @return on sort
2021-08-05 10:41:35 -07:00
VorTechnix
533519d318
streamlined getsign
2021-08-05 10:40:36 -07:00
e9398862b9
wea.inspect: comment out debug
2021-08-05 15:58:14 +01:00
9bcf242443
Add worldeditadditions.inspect function
2021-08-05 15:55:30 +01:00
35777b7ae5
//layers: comment debug
2021-08-05 02:38:57 +01:00
f30ddbae3b
//walls: add optional thickness argument
2021-08-05 02:00:38 +01:00
87f84e2482
//bonmeal: add optional node list constraint
2021-08-05 01:17:43 +01:00
c48e9f2ab8
Vector3.min, Vector3.max: allow arguments to be numbers
2021-08-04 21:23:01 +01:00
7c7abf4509
Queue: document with comments
2021-08-04 21:11:47 +01:00
ef678e6a05
//layers: fix
2021-08-04 12:17:39 +01:00
db830c6633
Implement slope constraint for //layers, but it isn't tested yet
2021-08-04 01:41:51 +01:00
902d5ddc8b
wea.calculate_normals: update comment
2021-08-04 00:53:47 +01:00
1833e68ec5
terrain.lua: add wea.calculate_slope()
2021-08-04 00:51:16 +01:00
VorTechnix
77ffda46f7
added axis and dir checks
2021-08-02 18:16:50 -07:00
VorTechnix
74ba9cc36f
more lib/selector refactoring
2021-08-02 16:01:02 -07:00
VorTechnix
325f1cc11e
added init for lib/selectors
2021-08-02 13:29:55 -07:00
VorTechnix
b20c8f9af1
Merge branch 'main' into VorTechnix
2021-08-01 07:03:31 -07:00
a9b746986a
fixup
2021-07-31 16:08:01 +01:00
07c55dc740
split_shell: comment debug
...
also, in 45def53
we fixed a bug with quotes being left behind at the and
of a string
2021-07-31 16:07:48 +01:00
45def53294
various commands: Upgrade to use wea.split_shell
2021-07-31 16:03:04 +01:00
8c76b3b760
Queue: fix accessing undefined variable result
2021-07-30 19:57:16 +01:00
f0e1111b7c
tokenise_commands: fix luacheck issue
2021-07-30 19:56:44 +01:00
0164a9b9eb
wea.parse.map: fix autoconverting to number / bool
2021-07-30 19:56:01 +01:00
05eaf01912
nodes.lua: fix shadowing definition of loop variable i on line 22
2021-07-30 19:54:57 +01:00
3ac0fa14f9
is_airlike: Fix accessing undefined global variable
2021-07-30 19:54:13 +01:00
a8e0a3088b
lru_benchmark: fix luacheck errors
2021-07-30 19:53:29 +01:00
3c414f2dbd
Fix more issues discovered by luacheck
2021-07-30 19:52:36 +01:00
64ed01132e
scale_down: fix redefining posi_copy
2021-07-30 19:49:11 +01:00
54d0f5a3a3
run2d: Fix accidental redefining global variable
2021-07-30 19:48:10 +01:00
51e1e7dcbd
noise.params_apply_default: Fix shadowing variable
2021-07-30 19:47:21 +01:00
1f4a115063
//maze3d: Fix accidental global variable definition
2021-07-30 19:46:33 +01:00
f37a2aabcf
//forest: Fix redefining variable i in loop
2021-07-30 19:45:09 +01:00
c6bae3b7e0
//erode river: fix redefining i in nested loop
2021-07-30 19:44:02 +01:00
910d4b036f
maze2d: squash another undefined variable
2021-07-30 19:03:54 +01:00
ecb846fcfe
//erode river: fix undefined global variable
2021-07-30 18:03:39 +01:00
VorTechnix
8225199520
renamed axes.lua to player.lua
2021-07-28 18:06:10 -07:00
bd1da727a4
Integrate split_shell into worldeditadditions
...
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
b708fec2db
fixup
2021-07-28 18:07:21 +01:00
6a77b3cd21
split_shell: fix escape handling by unwinding escaping by 1 level
2021-07-28 17:54:44 +01:00
c282e286bb
split_shell: correctly handle escaping edge cases
2021-07-28 17:49:18 +01:00
31a4d89a49
TEST: implement split_shell
2021-07-28 17:39:09 +01:00
VorTechnix
415f36013f
comment tweak
2021-07-27 19:56:29 -07:00