Commit graph

1105 commits

Author SHA1 Message Date
8652ad6335
website: add midding mobile meta tag 2023-02-25 02:21:08 +00:00
ebbaed88d8
Update 11ty to 2.0 o/ 2023-02-22 00:46:55 +00:00
558fc1c04b
//revolve: try :round() instead of :floor()
not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
1d53233621
typo 2023-02-12 02:19:53 +00:00
66aab7ba64
Changelog: add //revolve 2023-02-12 02:18:15 +00:00
fcde8e581c
cloud wand: right clicking now resets all WEA multipoints 2023-02-12 02:18:04 +00:00
cfef411bbd
//revolve: write initial docs 2023-02-12 02:08:57 +00:00
cf8406b80f
//revolve: don't rotate air nodes
this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
e942e4fb2f
Finish initial implementation of //revolve
it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00
d1b9d1c1c1
vector3.round_dp(): todo 2023-01-21 03:27:02 +00:00
392708b190
initial wea.revolve() implementation
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
87812679d9
table_reduce: typo 2023-01-21 02:34:47 +00:00
2ecc8cb2d7
add implementation of array.reduce() from JS 2023-01-21 02:32:09 +00:00
66227153d0
add wea_c.range(min, max, step) 2023-01-21 01:32:17 +00:00
42fb6571da
Vector3.rotate_3d(): write tests 2023-01-20 23:43:20 +00:00
9c66288827
Vector3: add rotate3d.
Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
cbd2ae7df8
copilot rotate: reapply origin offset 2023-01-20 23:41:31 +00:00
3e123ddc56
comment 2023-01-19 23:30:43 +00:00
8372a12f48
initial WIP 3d point rotation algorithm
Thanks to GitHub Copilot for the implementation!
Just need to fully check it actually works, and then we can port it to Lua and Vector3.
2023-01-17 02:13:15 +00:00
53609ac83e
vector3: .volume() is already implemented
remove todo comment
2023-01-17 00:08:13 +00:00
2e275e3993
docs: initial pass at a dark theme
some of the colours still suck though
2023-01-11 03:26:49 +00:00
cfc1fe3639
huh, weird. evidently we need all the checks ever
ref #88
2023-01-11 02:32:01 +00:00
97bb896829
fixup, ref #88 2023-01-11 02:25:41 +00:00
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
Missing ()
Might fix #88, but needs testing.
2023-01-11 02:18:06 +00:00
554bc86b3d
reference: tweak //spline 2022-10-23 02:26:05 +01:00
902d03ca0b
Update changelog 2022-10-23 00:54:29 +01:00
410841562a
img2brush: allow customising the channel to pull from 2022-09-26 03:27:58 +01:00
dea51cb9a3
typos 2022-09-25 23:02:23 +01:00
9f2bfb33c7
reference: add //spline 2022-09-25 23:02:18 +01:00
b493c0073a
//spline: add sample image 2022-09-25 22:57:49 +01:00
bc0276875d
//spline: update params description 2022-09-25 22:55:50 +01:00
c319be5840
fix //spline :D 2022-09-25 17:07:37 +01:00
fe30fd5c51
add comment 2022-09-25 16:16:03 +01:00
2748f4cdfa
//spline: plot chaikin curve 2022-09-25 15:30:16 +01:00
9a4b4beb76
EventEmitter: add debug printing (disabled by default) 2022-09-25 15:03:16 +01:00
9806828760
core pos: fix worldedit compat 2022-09-25 15:02:48 +01:00
888e4b0f78
saferegion: fix missing return 2022-09-25 14:39:57 +01:00
5d9dee9523
pos: fix warning 2022-09-25 02:03:44 +01:00
268e123221
run_command require_pos: also check WEA pos subsystem 2022-09-25 02:02:23 +01:00
363acde496
core pos: make function names actually make sense 2022-09-25 01:59:59 +01:00
7a14e8a590
comment all the debug prints 2022-09-25 01:57:41 +01:00
f998110303
core pos: Add (complicated) compat w/worldedit 2022-09-25 01:43:30 +01:00
285572e16b
saferegion: allow nodes_needed to return string 2022-09-25 01:19:36 +01:00
258a9c1cde
implement initial //spline, but it isn't finished yet 2022-09-25 01:18:40 +01:00
a768378dfd
core: add transparent WorldEdit compatibility to the position subsystem 2022-09-25 01:07:48 +01:00
c2d19105ed
get_pos_all → get_all 2022-09-24 23:50:45 +01:00
3583de4731
wea_c.pos: add get_bounds
....though tbh, I think this should go elsewhere.
2022-09-24 23:48:36 +01:00
dfb24e679b
table_apply: write tests 2022-09-24 18:47:13 +01:00
da9f578e86
table_contains: write tests 2022-09-24 18:42:54 +01:00
8f03c6473b
test makeset 2022-09-24 13:45:50 +01:00