Commit graph

388 commits

Author SHA1 Message Date
4597edcf1e
str_ends: write tests 2021-12-31 01:33:44 +00:00
08cff1c967
strings/polyfill/str_ends: actually export it correctly 2021-12-31 01:14:08 +00:00
f19b22e906
//sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
ec04cc58be
Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
f259f85771
Add io compatibility layer
....I can't believe that Lua doesn't have an inbuilt scandir 
equivalent?!
2021-12-31 00:57:17 +00:00
1e9a651537
stings/polyfill: add str_ends
....because seriously, Lua *really* should have this.
2021-12-31 00:55:46 +00:00
ef2dbc1806
Reorder brushes
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain 2021-12-28 19:04:13 +00:00
ca6f1e7cea
//sculpt: sort pos{1,2}_compute 2021-12-28 18:38:10 +00:00
1de037c341
//sculpt brushes: __smooth → __gaussian 2021-12-28 18:35:16 +00:00
3e2687f82d
Add soft circle brush 2021-12-28 18:32:40 +00:00
1cad9f4064
Minor layout tweaks 2021-12-28 18:32:10 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
A lot of the maths remains in the old style, but at least it doesn't 
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush 2021-12-28 17:45:20 +00:00
2da0f2dcc2
Add circle brush, but it isn't working right just yet. 2021-12-28 17:22:18 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
including, but certainly not limited to, wea.make_heightmap now returns 
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
bbafca2020
apply: use wea.sculpt.apply_heightmap() 2021-12-28 02:20:47 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators 2021-12-28 02:17:26 +00:00
f1a433b5e3
split_shell: automatically trim whitespace; ignore args that consist solely of whitespace
Hence "//bonemeal       1     4     " now functions correctly
2021-12-28 01:27:39 +00:00
58d3c1e43b
Add optional frame to brush previews
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
d657ce1abe
//sculptlist: fix bugs. It works! 2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
First up: test that our initial basic dynamic brushes work as intended 
with the //sculptlist [preview] command.

Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
c030acfd7e
Vector3: add new .clamp() function 2021-12-27 02:18:56 +00:00
eab498aac2
comment debug logging 2021-12-27 01:58:01 +00:00
6e89fc868f
//maze: fix generated maze not reaching to the very edge of the defined region
Fixes #60.
2021-12-26 22:57:47 +00:00
f7a5e223d4
really fix #72 2021-12-26 22:40:00 +00:00
502595579e
Try fixing #72 2021-12-26 22:36:24 +00:00
607f2bfdea
//move+: bugfix 2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet. 2021-11-13 12:36:10 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes 2021-11-11 02:20:37 +00:00
9729e82e35
parse_axes: support "true" as alias to activate mirrorring submode 2021-11-11 01:50:12 +00:00
94f675ddce
parse_axes: add mirroring function 2021-11-11 01:47:22 +00:00
41604d19ac
player.lua: tidy up comments 2021-11-11 01:33:08 +00:00
43ea6e34c1
fixup 2021-11-10 02:07:34 +00:00
e82440a096
Add deep copy table function 2021-11-10 02:07:13 +00:00
35970b31b3
Implement tests for parse_axes 2021-11-08 00:47:35 +00:00
4fb59a160f
parse_relative_axis_name: write tests 2021-11-08 00:16:51 +00:00
96c3ede365
parse_axes: bugfix, start writing tests 2021-11-07 18:04:18 +00:00
2babba9c55
first pass on writing an advanced axes parser, but it's untested 2021-11-07 17:14:11 +00:00
VorTechnix
46bd5d4fce Merge branch 'VorTechnix' of https://github.com/sbrl/Minetest-WorldEditAdditions into VorTechnix 2021-11-07 07:36:45 -08:00
VorTechnix
54268431b5 added missing quotation marks 2021-11-07 07:36:43 -08:00
VorTechnix
f7d4c5c6ac
Fix shadowing error 2021-11-07 07:04:07 -08:00
3f48832fff
Merge branch 'main' into VorTechnix 2021-11-07 14:31:01 +00:00
33a2ff1ed4
//spiral2 circle: round down 2021-10-31 19:48:40 +00:00
9d7000baed
Add circular spirals :D 2021-10-31 16:59:52 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
a3f26200a0
init: call spiral_square 2021-10-30 02:47:19 +01:00
ad789d500a
Implement spiral square, but it's untested.
It would also be awesome to customise the directional plane upon which 
the spiral is generated. It might actually be possible without melting 
my brain I think....


Looking at http://www.mathematische-basteleien.de/spiral.htm it should 
be possible to go this for circles too. But there's 1 particular 
function in Vector2.js that we need to port to Vector3.lua that we 
haven't yet which we'd need for that.....
2021-10-30 02:46:25 +01:00
84741f5cb9
ellipsoid2: remove todo 2021-10-23 14:32:44 +01:00
2ae241aee5
Add //ellipsoid2 2021-10-14 01:50:27 +01:00