|
54d0f5a3a3
|
run2d: Fix accidental redefining global variable
|
2021-07-30 19:48:10 +01:00 |
|
|
51e1e7dcbd
|
noise.params_apply_default: Fix shadowing variable
|
2021-07-30 19:47:21 +01:00 |
|
|
e4d3f26692
|
perlin: use wea.bit.band
|
2021-07-17 21:34:50 +01:00 |
|
|
e85b91d074
|
//noise2d infrared: remove debug print
|
2021-07-13 00:56:26 +01:00 |
|
|
03038689e2
|
Add infrared noise
|
2021-07-13 00:54:52 +01:00 |
|
|
0dee65ca1d
|
//noise2d: add red noise
|
2021-07-13 00:15:23 +01:00 |
|
|
7db2207aea
|
noise2d/make_2d: add todo
|
2021-07-12 02:46:47 +01:00 |
|
|
46c2a02ade
|
//noise2d: add white algorithm; fix nasty bug in apply_2d
|
2021-07-12 02:45:32 +01:00 |
|
|
a42e296f4e
|
Reference: Document //noise2d
|
2021-07-06 01:08:36 +01:00 |
|
|
8a14d35c04
|
noise2d: add comment
|
2021-07-04 16:14:48 +01:00 |
|
|
0b0595a1d3
|
Remove a whole bunch of stray debug print statements
|
2021-07-04 14:35:02 +01:00 |
|
|
1d82013d86
|
//noise2d: add sin; sort out apply_mode as number
|
2021-07-04 13:21:13 +01:00 |
|
|
49bf0f19bc
|
Perlin: remove debug functions
|
2021-07-04 12:03:29 +01:00 |
|
|
b2eb76d280
|
//noise2d works!
...just.
Next up more engines and documentation
|
2021-07-03 22:53:16 +01:00 |
|
|
ee2e5716eb
|
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
|
2021-07-03 01:44:36 +01:00 |
|
|
db7b20d485
|
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!
This changes everything.
|
2021-06-28 00:56:29 +01:00 |
|
|
9cb746e86a
|
noise: add comment
|
2021-05-31 00:38:07 +01:00 |
|
|
a1911037d2
|
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
|
2021-03-16 21:39:12 +00:00 |
|
|
d20764cffd
|
Add pure Lua perlin implementation, but it's untested.
|
2021-03-13 00:37:26 +00:00 |
|
|
108c280843
|
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
|
2021-03-01 21:26:33 +00:00 |
|