2f4c333ca0
//layers: upgrade
2022-09-18 21:05:03 +01:00
8d6db6d3f5
upgrade 7 more commands
2022-09-18 20:58:28 +01:00
e167fb1536
start working on converting everything to the new utils location
...
after we've done this, we'll rename utils → lib
2022-09-18 17:59:57 +01:00
2b88fa867e
fix more warnings
2022-09-18 16:33:37 +01:00
af7d39110b
//spiral2: fix params description
2022-05-24 01:05:09 +01:00
8de49ac0af
register commands with worldeditadditions, not worldedit
2022-05-19 22:10:09 +01:00
3bcca82b43
//maze, //maze3d: registere with our new WEA core rather than WorldEdit
2022-05-19 02:43:19 +01:00
b816133716
core: implement fetch_command_def
...
This rovides an abstraction to fetch a worldedit command's definition,
regardless of where it was registered.
We would normally expect all commands to be registered in
wea_c.registered_commands, but before we only do a one-off pass to
import commands from worldedit should a new mod we aren't aware of
register a command with worldedit and get loaded after us, we won't
detect it - hencee the need for this function.
2022-05-19 02:31:01 +01:00
98909f0fae
//metaball: bugfix
...
It works!
2022-05-16 20:14:31 +01:00
722e62bae0
Finish initial //metaballs command implementation, but it's untested
2022-05-16 01:21:09 +01:00
3311d80a2a
Rework metaballs backend
...
We need a way of defining metaballs per-player. Our solution to this is
a custom in-memory per-player storage system. The reason for this is
because just a position (e.g. that provided by pos1/pos2) is not enough
- we need a radius as well.
2022-05-16 01:01:01 +01:00
0d7922d747
typo
2022-05-16 00:29:50 +01:00
03fb033b70
//dome+: add option to make the resulting dome hollow inside
2022-05-15 15:38:50 +01:00
04e971e12d
Add //dome+
...
Improvements oveer //dome:
- Allow customising the direction it points in
- Allow multiple pointing directions at once to give the effect of
creating multiple domes on top of each other in a single command (it's
actually implemented as an implicit union, and doesn't actually call
wea.dome more than once).
2022-05-15 15:27:43 +01:00
3d12345972
//smake: fix luacheck warnings
2022-01-03 13:28:43 +00:00
4c7bb6a980
//sfactor: fix luacheck warnings; fix crash
2022-01-03 13:26:51 +00:00
81773c8556
//forest: use local wea alias
2022-01-02 17:17:05 +00:00
6a1fd707d4
//sculpt: fix crash when pos2 is not defined
2022-01-02 14:45:46 +00:00
98bf0ef386
//maze: Fix seed when generating multiple mazes in the same second
2021-12-31 14:02:53 +00:00
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00
ef2dbc1806
Reorder brushes
...
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
732010a8ee
//layers: comment debug logging
2021-12-28 18:37:54 +00:00
db5d25d1de
//convolve: update matrix & kernel to use Vector3
...
A lot of the maths remains in the old style, but at least it doesn't
take a zero-indexed table
2021-12-28 18:31:46 +00:00
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
75ffa81b7e
bonemeal: tidy up split_shell call
2021-12-28 01:46:12 +00:00
462570f2eb
//bonemeal: bugfix argument parsing
2021-12-28 01:26:53 +00:00
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
af0e54cfdf
//maze: update to use Vector3
2021-12-26 22:48:37 +00:00
b962ace8a8
//maze, //maze3d: Fix crash if no arguments are specified
2021-12-26 22:45:37 +00:00
607f2bfdea
//move+: bugfix
2021-11-13 12:41:00 +00:00
8ec89c3e67
Implement //move+, but it isn't working right just yet.
2021-11-13 12:36:10 +00:00
acb1ef1a0a
//copy+: write docs
2021-11-11 02:36:37 +00:00
d560583121
Make //copy+ a thing using the new wea.parse.axes
2021-11-11 02:20:37 +00:00
3f48832fff
Merge branch 'main' into VorTechnix
2021-11-07 14:31:01 +00:00
ea8a91568e
//spiral2: fix crash in parser
2021-10-31 19:48:51 +00:00
f5133d287b
Default to square spirals
2021-10-31 17:11:24 +00:00
e610eb7a92
//spiral2: fix bugs
2021-10-31 16:42:12 +00:00
dae59b63db
//walls: Prevent crash if not parameters are specified by defaulting to dirt as the replace_node
2021-10-31 16:41:52 +00:00
d3a8efb9b8
Add //spiral2, write glue for square spirals
...
Next up: circular spirals!
2021-10-31 15:11:01 +00:00
2ae241aee5
Add //ellipsoid2
2021-10-14 01:50:27 +01:00
653864be99
Start working on //copy, but it's not finished yet.
...
We need to merge @VorTechnix's branch in first to gain access to
advanced axis parsing functions before we can complete it.
For this reason, the command registration for //copy is currently
commented out.
2021-10-11 02:41:45 +01:00
VorTechnix
0352595e41
Merge branch 'main' into VorTechnix
2021-10-10 18:37:58 -07:00
be3166624a
//replacemix: fix crash caused by invalid invocation
2021-09-18 12:16:03 +01:00
VorTechnix
bc0658b545
Update init.lua
2021-09-05 09:35:07 -07:00
VorTechnix
a5960983e7
Merge branch 'main' into VorTechnix
2021-09-05 09:34:54 -07:00
2920f7081d
Add //noiseapply
2021-08-07 23:01:15 +01:00
6cd367915d
//airapply: fix rogue args_parsed
2021-08-07 22:37:45 +01:00