0474f5a0ee
wea.table_filter: also pass i as the 2nd argument
2021-05-30 16:17:19 +01:00
8bc2e543da
polyfill str_starts: make less dense and mroe readable
2021-05-30 13:06:47 +01:00
9b53b73bc9
//erode river: Update docs,rename some parameters for consistency
2021-05-30 02:09:52 +01:00
74bde4e60c
//erode river: comment debug
...
...we might need them again in the future
2021-05-30 01:44:00 +01:00
ccf27c8629
Bugfix new //erode river implementation
...
next stop: docs!
2021-05-30 01:42:06 +01:00
dc7ccf49f3
wea.parse.map: support bools
2021-05-30 01:40:18 +01:00
0498125ca7
Bugfix table_map: avoid infinite loop
2021-05-30 00:12:13 +01:00
a5c6e82ef3
Bugfix table_map: return result
2021-05-30 00:11:13 +01:00
00a60eba17
//erode → river: Change only 1 height at a time for extra granularity
...
this also simplifies it a bit too
2021-05-30 00:04:01 +01:00
9ecdd01914
//erode: initial river algorithm implementation
2021-05-30 00:02:21 +01:00
17b8f8a555
erode/snowballs: correct comment
2021-05-29 23:20:34 +01:00
a8ddc7831a
wea.table_filter: add API function
...
Really, Lua should have this already. At this rate, I'll be implementing
the entire Javascript standard library... :P
2021-05-29 23:20:11 +01:00
b23f353b19
wea.min, wea.max: add API functions
2021-05-29 23:13:10 +01:00
c7c6a848dc
wea.table_unique(): Add API function
2021-05-29 22:49:50 +01:00
8eb9a8ed0f
wea.table_map(): Add api function
2021-05-29 22:49:35 +01:00
1e677c1f3f
wea.split: Standardise comment
2021-05-29 22:49:14 +01:00
98a04b12db
tokenise_commands: fix ordering
2021-05-29 00:57:42 +01:00
46eaf10884
tokenise_commands: improve comments
2021-05-29 00:54:30 +01:00
50da328c67
fixup
2021-05-29 00:44:17 +01:00
a937740275
Implement tokenise_commands utility function
...
This function is intended for use in //multi.
2021-05-29 00:43:09 +01:00
87b7254350
erode: add future comment
2021-05-22 02:36:56 +01:00
75a5f14f01
//erode snowballs: Fix assignment to global variable; slightly refactor changelog
...
Sincce we've got a number of bugfixes here and the changelog is getting
a bit longer, I've split bugfixes up.
2021-05-22 01:39:59 +01:00
VorTechnix
912ecf09c2
Merge branch 'main' into vortechnix
2021-05-21 09:21:17 -07:00
e3e5710217
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main
2021-05-21 02:11:11 +01:00
97aa24bcd3
wea.parse.weighted_nodes: comment out debug
2021-05-21 02:11:03 +01:00
VorTechnix
639c2061ef
Bugfix/torus: fix hollow implementation; improve clarity
2021-05-18 15:22:52 +01:00
VorTechnix
0a44992676
reference: add hollow example to torus
2021-05-18 14:56:19 +01:00
VorTechnix
2b02f9ff2e
Fix typos in comments
2021-05-18 14:55:43 +01:00
VorTechnix
184ca1a328
recovery
2021-05-17 21:12:46 -07:00
VorTechnix
d4b457f85d
Merge branch 'main' into vortechnix
2021-05-17 20:45:28 -07:00
VorTechnix
cb841bfb80
Update torus.lua
2021-05-17 18:57:51 -07:00
VorTechnix
7defe829c3
Revert "Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions into main"
...
This reverts commit d9069b3cfa
, reversing
changes made to 35eeb918d0
.
2021-05-17 18:49:07 -07:00
VorTechnix
d7f328c65b
Revert "Update torus.lua"
...
This reverts commit 35eeb918d0
.
2021-05-17 18:47:34 -07:00
VorTechnix
ec1623b230
Merge branch 'main' into vortechnix
2021-05-17 17:40:36 -07:00
VorTechnix
5b893901dc
//torus update
2021-05-17 17:16:04 -07:00
VorTechnix
9bb9aeda5c
Update torus.lua
2021-05-17 11:18:09 -07:00
VorTechnix
63d284b35b
axes + safeguards
2021-05-17 10:41:52 -07:00
VorTechnix
d9069b3cfa
Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions into main
2021-05-17 09:14:55 -07:00
VorTechnix
35eeb918d0
Update torus.lua
2021-05-17 09:13:43 -07:00
57ff577694
torus: add comment
2021-05-15 02:18:41 +01:00
0100725a7b
torus: finish rework
2021-05-15 02:09:43 +01:00
3fbfc1fb15
torus: rework to add axes, but it's not finished yet
2021-05-15 02:00:40 +01:00
f9eb67b4cc
bonemeal: Try bonemealing everything that isn't an air block
...
fixes #49
2021-05-11 22:17:10 +01:00
81f3a87180
wea.parse.chance: add weight mode
2021-05-11 22:12:04 +01:00
040d7fbfde
wea.parse.chance: use not
2021-05-11 21:59:43 +01:00
4ec04c03b3
worldeditadditions.parse.chance: add API function
2021-05-11 21:55:44 +01:00
d6d11c6b1a
README: Update quick reference
2021-03-20 02:17:56 +00:00
7639bd2c2b
worldeditadditions.apply_heightmap_changes: properly comment it
...
It's a pretty complicated function, so it's probably a good idea to
document how it works.
2021-03-20 02:09:28 +00:00
1f273e4b13
comment worldeditadditions.eta
2021-03-20 01:56:14 +00:00
6af8bba987
selector_helps → axes
...
It makes sense to me at least that we should keep stuff to do with
parsing axes together.
2021-03-20 01:53:01 +00:00
8877e356f0
refactor: refactor utils/strings.lua into multiple files
2021-03-20 01:48:56 +00:00
VorTechnix
866748a5c3
dir function rename
2021-03-19 16:25:26 -07:00
VorTechnix
a027130917
Merge pull request #5 from sbrl/main
...
Updates + noise
2021-03-18 17:31:34 -07:00
VorTechnix
d4edeaeff7
renamed translation function
2021-03-18 09:37:53 -07:00
VorTechnix
00b9a1f517
srel stable?
2021-03-17 11:36:12 -07:00
a1911037d2
Fill out noise.make_2d, but it's untested
...
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
2021-03-16 21:39:12 +00:00
VorTechnix
20a879a7af
scentre and some sorting
2021-03-15 20:51:23 -07:00
683a742fe2
Merge pull request #44 from VorTechnix/master
...
//scloud and cloud wand refactor
2021-03-13 12:11:27 +00:00
VorTechnix
18347f93bf
wea.selection declared
2021-03-12 18:11:43 -08:00
VorTechnix
c39fc1c9e8
Removed unneeded local
2021-03-12 18:09:24 -08:00
VorTechnix
5ffa67b7ac
refactor func names, move punchnode function
2021-03-12 18:01:17 -08:00
d20764cffd
Add pure Lua perlin implementation, but it's untested.
2021-03-13 00:37:26 +00:00
VorTechnix
3df23e8086
scloud and cloud wand refactor
2021-03-12 15:47:10 -08:00
VorTechnix
a671f742e9
scol and srect refactor
2021-03-09 11:05:03 -08:00
587d430e48
vector.floor: add resilience
2021-03-09 18:45:04 +00:00
feb4d6a4bf
//overlay: Don't place nodes above water
...
Fixes #38
2021-03-02 00:09:46 +00:00
e8d97959b2
Add //spush, //spop, and //sstack
2021-03-01 22:23:36 +00:00
108c280843
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
2021-03-01 21:26:33 +00:00
2acc6b3470
Merge pull request #34 from VorTechnix/master
...
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
727ee41e72
Simplify srect function
2021-02-28 09:59:09 -08:00
VorTechnix
e82c8b1e81
error handling
...
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 07:25:31 -08:00
VorTechnix
cb1d54c665
Added getsign, fixed srect glitch
2021-02-25 20:22:39 -08:00
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1]
2021-02-26 02:20:53 +00:00
VorTechnix
b62e4f706d
added description
2021-02-24 19:42:24 -08:00
VorTechnix
191f1385b1
fixed modulo
2021-02-24 09:08:49 -08:00
VorTechnix
489d856176
Added srect and basename
...
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
78572e453e
Implement point cloud wand
2021-02-23 22:56:56 +00:00
f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
...
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
4ba59a6ec3
//conv, //erode: treat liquids as air
2021-02-23 00:20:57 +00:00
aef4fe4380
fillcaves: treat liquids as air
2021-02-23 00:19:24 +00:00
4368f74e30
Fix directionality in worldedit region update when scaling down
2021-02-18 02:33:26 +00:00
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling
2021-02-18 02:18:34 +00:00
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time.
2021-02-18 01:24:53 +00:00
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
...
It's nice to have some consistency, and find&replace saves soooo much
time :P
2021-02-18 00:30:24 +00:00
17a67fc5f9
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions
2021-02-17 23:46:11 +00:00
2a268d9ff8
Implement scale_up
...
Next up: testing!
2021-02-17 23:46:03 +00:00
756c1c12f2
scale_down: fix a number of runtime errors
...
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
bl-ue
1d3c2a0416
Fix typos
2021-02-09 19:53:30 -05:00
ad9e5a26b1
Start working on //scale, but it isn't finished yet.
2021-02-07 23:39:09 +00:00
03afd7e75c
//subdivide: comment out debug statements
...
....we're pretty sure what the issue is, and our server on elessar
doesn't even emit them
2021-02-07 03:13:02 +00:00
555058b4ac
//subdivide: tweak update message display
2021-02-07 03:12:09 +00:00
151afadf6c
//many: fix running commands that take no arguments
2021-02-07 02:59:19 +00:00
a360f06138
Fix eta calculations
2021-02-07 02:45:34 +00:00
9d76c5d98a
wea.eta: fix obscure edge case
2021-02-07 01:37:50 +00:00
888ee04f9d
//subdivide: fix a number of other issues
2021-02-07 01:28:07 +00:00
edb80d7478
//subdivide: fix debug logging
2021-02-07 01:07:21 +00:00
122ff381f1
//subdivide: debug logging
2021-02-07 01:02:03 +00:00
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas
2021-02-05 23:44:33 +00:00
38e5c81d33
//subdivide: tally total times so far as we go
...
- Don't use wea.sum() on a table full of all the times we've recorded
so far
- Limit individual stats list lengths to 25 to avoid memory issues when
running with a large number of chunks
- Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
25e659321a
//subdivide: reimplement count_chunks
...
this does the maths properly, so we'e going from O(n³) to O(1) :D
//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00