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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
localize wea
This commit is contained in:
parent
bdb51ff944
commit
ff9abded2e
3 changed files with 10 additions and 7 deletions
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@ -3,13 +3,14 @@
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-- ███████ ██ ██ ██ ██
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-- ███████ ██████ ██████ ███████
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-- ███████ ██████ ██████ ███████
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local wea = worldeditadditions
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worldedit.register_command("scol", {
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worldedit.register_command("scol", {
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params = "[<axis1>] <length>",
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params = "[<axis1>] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 1 axis.",
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description = "Set WorldEdit region position 2 at a set distance along 1 axis.",
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privs = {worldedit=true},
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privs = {worldedit=true},
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require_pos = 1,
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require_pos = 1,
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parse = function(params_text)
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parse = function(params_text)
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local wea, vec, tmp = worldeditadditions, vector.new(0, 0, 0), {}
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local find = wea.split(params_text, "%s", false)
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local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)]
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local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)]
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@ -24,7 +25,7 @@ worldedit.register_command("scol", {
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end,
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end,
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func = function(name, vec, tmp)
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func = function(name, vec, tmp)
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if tmp.get then
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if tmp.get then
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local ax, dir = worldeditadditions.player_axis2d(name)
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local ax, dir = wea.player_axis2d(name)
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vec[ax] = tmp.len * dir
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vec[ax] = tmp.len * dir
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end
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end
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@ -3,13 +3,14 @@
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-- ███████ ██ ██ ██ ██████ █████
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-- ███████ ██ ██ ██ ██████ █████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ██████ ███████
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-- ███████ ██████ ██████ ██████ ███████
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local wea = worldeditadditions
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worldedit.register_command("scube", {
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worldedit.register_command("scube", {
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params = "[<axis1> [<axis2> [<axis3>]]] <length>",
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params = "[<axis1> [<axis2> [<axis3>]]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 3 axes.",
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description = "Set WorldEdit region position 2 at a set distance along 3 axes.",
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privs = { worldedit = true },
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privs = { worldedit = true },
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require_pos = 1,
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require_pos = 1,
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parse = function(params_text)
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parse = function(params_text)
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local wea, vec, tmp = worldeditadditions, vector.new(0, 0, 0), {}
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, ax3 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1),
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local ax1, ax2, ax3 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1),
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(tostring(find[3]):match('[xyz]') or "g"):sub(1,1)
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(tostring(find[3]):match('[xyz]') or "g"):sub(1,1)
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@ -31,8 +32,8 @@ worldedit.register_command("scube", {
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end,
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end,
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func = function(name, vec, tmp)
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func = function(name, vec, tmp)
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if tmp.get then
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if tmp.get then
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local ax, dir = worldeditadditions.player_axis2d(name)
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local ax, dir = wea.player_axis2d(name)
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local _, left, sn = worldeditadditions.axis_left(ax,dir)
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local _, left, sn = wea.axis_left(ax,dir)
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if not tmp.axes:find("x") then vec.x = tmp.len * (ax == "x" and dir or sn) end
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if not tmp.axes:find("x") then vec.x = tmp.len * (ax == "x" and dir or sn) end
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if not tmp.axes:find("z") then vec.z = tmp.len * (ax == "z" and dir or sn) end
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if not tmp.axes:find("z") then vec.z = tmp.len * (ax == "z" and dir or sn) end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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@ -3,13 +3,14 @@
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-- ███████ ██████ █████ ██ ██
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- ███████ ██ ██ ███████ ██████ ██
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local wea = worldeditadditions
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worldedit.register_command("srect", {
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = { worldedit = true },
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privs = { worldedit = true },
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require_pos = 1,
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require_pos = 1,
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parse = function(params_text)
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parse = function(params_text)
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local wea, vec, tmp = worldeditadditions, vector.new(0, 0, 0), {}
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1)
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local ax1, ax2 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1)
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local sn1, sn2, len = wea.getsign(find[1]), wea.getsign(find[2]), find[table.maxn(find)]
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local sn1, sn2, len = wea.getsign(find[1]), wea.getsign(find[2]), find[table.maxn(find)]
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@ -28,7 +29,7 @@ worldedit.register_command("srect", {
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end,
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end,
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func = function(name, vec, tmp)
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func = function(name, vec, tmp)
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if tmp.get then
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if tmp.get then
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local ax, dir = worldeditadditions.player_axis2d(name)
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local ax, dir = wea.player_axis2d(name)
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if not tmp.axes:find("[xz]") then vec[ax] = tmp.len * dir end
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if not tmp.axes:find("[xz]") then vec[ax] = tmp.len * dir end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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end
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end
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