mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-24 08:13:00 +00:00
initial pos marker wall for +x only
it's not hooked up yet.
This commit is contained in:
parent
8cc2c735b1
commit
f7530da608
2 changed files with 196 additions and 0 deletions
196
worldeditadditions_core/core/entities/pos_marker_wall.lua
Normal file
196
worldeditadditions_core/core/entities/pos_marker_wall.lua
Normal file
|
@ -0,0 +1,196 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local EventEmitter = worldeditadditions_core.EventEmitter
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
local anchor
|
||||
|
||||
local entity_wall_size = 10
|
||||
local collision_thickness = 0.2
|
||||
|
||||
local WEAPositionMarkerWall = {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = { x = 1, y = 1, z = 1 },
|
||||
collisionbox = { -0.55, -0.55, -0.55, 0.55, 0.55, 0.55 },
|
||||
-- ^^ { xmin, ymin, zmin, xmax, ymax, zmax } relative to obj pos
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
static_save = false,
|
||||
|
||||
textures = {
|
||||
"worldeditadditions_core_marker_wall.png",
|
||||
"worldeditadditions_core_marker_wall.png",
|
||||
"worldeditadditions_core_marker_wall.png",
|
||||
"worldeditadditions_core_marker_wall.png",
|
||||
"worldeditadditions_core_marker_wall.png",
|
||||
"worldeditadditions_core_marker_wall.png",
|
||||
}
|
||||
},
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
-- noop
|
||||
end,
|
||||
on_punch = function(self, _)
|
||||
anchor.delete(self)
|
||||
end,
|
||||
on_blast = function(self, damage)
|
||||
return false, false, {} -- Do not damage or knockback the player
|
||||
end
|
||||
}
|
||||
|
||||
minetest.register_entity(":worldeditadditions:marker_wall", WEAPositionMarker)
|
||||
|
||||
|
||||
--- Updates the properties of a single wall to match it's side and size
|
||||
local function single_setup(entity, size, side)
|
||||
local new_props = {
|
||||
visual_size = {
|
||||
x = math.min(10, size.x),
|
||||
y = math.min(10, size.y),
|
||||
z = math.min(10, size.z)
|
||||
}
|
||||
}
|
||||
|
||||
local cthick = Vector3.new(
|
||||
collision_thickness,
|
||||
collision_thickness,
|
||||
collision_thickness
|
||||
)
|
||||
local cpos1 = Vector3.clone(new_props.visual_size):multiply(-1):divide(2):add(cthick)
|
||||
local cpos2 = Vector3.clone(new_props.visual_size):divide(2):subtract(cthick)
|
||||
|
||||
if side == "x" or side == "-x" then
|
||||
new_props.visual_size.x = collision_thickness - 0.1
|
||||
cpos1.x = -collision_thickness
|
||||
cpos2.x = collision_thickness
|
||||
end
|
||||
if side == "y" or side == "-y" then
|
||||
new_props.visual_size.y = collision_thickness - 0.1
|
||||
cpos1.y = -collision_thickness
|
||||
cpos2.y = collision_thickness
|
||||
end
|
||||
if side == "z" or side == "-z" then
|
||||
new_props.visual_size.z = collision_thickness - 0.1
|
||||
cpos1.z = -collision_thickness
|
||||
cpos2.z = collision_thickness
|
||||
end
|
||||
|
||||
new_props.collisionbox = {
|
||||
cpos1.x, cpos1.y, cpos1.z,
|
||||
cpos2.x, cpos2.y, cpos2.z
|
||||
}
|
||||
|
||||
entity:set_properties(new_props)
|
||||
end
|
||||
|
||||
--- Creates a single marker wall entity.
|
||||
-- @param player_name string The name of the player it should belong to.
|
||||
-- @param pos1 Vector3 The pos1 corner of the area the SINGLE marker should cover.
|
||||
-- @param pos2 Vector3 The pos2 corner of the area the SINGLE marker should cover.
|
||||
-- @param side string The side that this wall is on. Valid values: x, -x, y, -y, z, -z.
|
||||
-- @returns Entity<WEAPositionMarkerWall>
|
||||
local function create_single(player_name, pos1, pos2, side)
|
||||
local pos_centre = pos2 - pos1
|
||||
local entity = minetest.add_entity(pos_centre, name)
|
||||
|
||||
entity:get_luaentity().player_name = player_name
|
||||
|
||||
single_setup(entity, pos2 - pos1, side)
|
||||
|
||||
return entity
|
||||
end
|
||||
|
||||
|
||||
--- Creates a marker wall around the defined region.
|
||||
-- @param player_name string The name of the player that the wall belongs to.
|
||||
-- @param pos1 Vector3 pos1 of the defined region.
|
||||
-- @param pos2 Vector3 pos2 of the defined region.
|
||||
-- @returns table<entitylist> A list of all created entities.
|
||||
local function create_wall(player_name, pos1, pos2)
|
||||
local pos1s, pos2s = Vector3.sort(pos1, pos2)
|
||||
|
||||
local entities = {}
|
||||
-- local dim1, dim2
|
||||
-- if side == "x" or side == "-x" then dim1, dim2 = size.z, size.y
|
||||
-- elseif side == "z" or size == "-z" then dim1, dim2 = size.x, size.y
|
||||
-- elseif side == "y" or size == "-y" then dim1, dim2 = size.x, size.z
|
||||
-- end
|
||||
|
||||
-- x → z, y
|
||||
-- z → x, y
|
||||
-- y → x, z
|
||||
|
||||
-- ██ ██
|
||||
-- ██ ██ ██
|
||||
-- ██████ ███
|
||||
-- ██ ██ ██
|
||||
-- ██ ██
|
||||
|
||||
-- First, do positive x
|
||||
local posx_pos1 = Vector3.new(
|
||||
math.max(pos1s.x, pos2s.x),
|
||||
math.min(pos1s.y, pos2s.y),
|
||||
math.min(pos1s.z, pos2s.z)
|
||||
)
|
||||
local posx_pos2 = Vector3.new(
|
||||
math.max(pos1s.x, pos2s.x),
|
||||
math.max(pos1s.y, pos2s.y),
|
||||
math.max(pos1s.z, pos2s.z)
|
||||
)
|
||||
|
||||
for z = posx_pos2.z, posx_pos1.z, -entity_wall_size do
|
||||
for y = posx_pos2.y, posx_pos1.y, -entity_wall_size do
|
||||
local single_pos1 = Vector3.new(
|
||||
posx_pos1.x,
|
||||
y,
|
||||
z
|
||||
)
|
||||
local single_pos2 = Vector3.new(
|
||||
posx_pos1.x,
|
||||
math.max(y - entity_wall_size, posx_pos1.y),
|
||||
math.max(z - entity_wall_size, posx_pos1.z)
|
||||
)
|
||||
|
||||
local entity = create_single(player_name, single_pos1, single_pos2, "x")
|
||||
table.insert(entities, entity)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- TODO: All the other sides. For testing we're doing 1 side for now, so we can vaoid having to do everything all over again if we make a mistake.
|
||||
|
||||
|
||||
|
||||
-- for z = pos2.z, pos1.z, -entity_wall_size do
|
||||
-- for y = pos2.y, pos1.y, -entity_wall_size do
|
||||
-- for x = pos2.x, pos1.x, -entity_wall_size do
|
||||
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
return entities
|
||||
end
|
||||
|
||||
|
||||
--- Deletes all entities in the given entity list
|
||||
-- @param entitylist table<entity> A list of wall entities that make up the wall to delete.
|
||||
local function delete(entitylist)
|
||||
local player_name
|
||||
for _, entity in ipairs(entitylist) do
|
||||
if not entity.get_luaentity or not entity:get_luaentity() then return end -- Ensure the entity is still valid
|
||||
|
||||
if not player_name then
|
||||
player_name = entity:get_luaentity().player_name
|
||||
end
|
||||
end
|
||||
|
||||
anchor:emit("delete", {
|
||||
player_name = player_name
|
||||
})
|
||||
end
|
||||
|
||||
anchor = EventEmitter.new({
|
||||
create = create_wall,
|
||||
delete = delete
|
||||
})
|
Binary file not shown.
After Width: | Height: | Size: 84 B |
Loading…
Reference in a new issue