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//rotate: zero out param2 of source
Actually copying over and hanlding param2 properly ref rotation will require //orient+ first
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1 changed files with 7 additions and 3 deletions
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@ -45,9 +45,10 @@ function worldeditadditions.rotate(pos1, pos2, origin, rotlist)
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--- 3: Check out a VoxelManipulator for the source and target regions
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-- TODO support param2 here
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-- TODO support param2 here. We zero out the source.... but don't carry over to the target. This probably requires //orient+ first.
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local manip_src, area_src = worldedit.manip_helpers.init(pos1, pos2)
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local data_src = manip_src:get_data()
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local param2_src = manip_src:get_param2_data()
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-- TODO: grab only an area at this point for dest and a blank target table. Then copy over to the real dest later to ensure consistency. This is important because we are dealing in (potentially) non-cardinal rectangles here
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-- local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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@ -88,12 +89,15 @@ function worldeditadditions.rotate(pos1, pos2, origin, rotlist)
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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data_src[area_src:index(x, y, z)] = id_air
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local src_i = area_src:index(x, y, z)
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data_src[src_i] = id_air
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param2_src[src_i] = 0
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end
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end
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end
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manip_src:set_param2_data(param2_src)
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worldedit.manip_helpers.finish(manip_src, data_src)
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manip_src, area_src, data_src = nil, nil, nil
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manip_src, area_src, data_src, param2_src = nil, nil, nil, nil
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--- 6: Reinitialise the destination VoxelManip and copy data over
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