diff --git a/worldeditadditions/lib/maze2d.lua b/worldeditadditions/lib/maze2d.lua index cf4dab8..85a413e 100644 --- a/worldeditadditions/lib/maze2d.lua +++ b/worldeditadditions/lib/maze2d.lua @@ -148,7 +148,7 @@ function worldeditadditions.maze2d(pos1, pos2, target_node, seed, path_length, p -- print("path_width: "..path_width..", path_length: "..path_length) local maze = generate_maze(seed, extent.z, extent.x, path_length, path_width) -- x & need to be the opposite way around to how we index it - printspace(maze, extent.z, extent.x) + -- printspace(maze, extent.z, extent.x) -- z y x is the preferred loop order, but that isn't really possible here