maze3d: comment out debug statements

This commit is contained in:
Starbeamrainbowlabs 2020-04-29 12:46:31 +01:00
parent a2d078e156
commit dc65c721bd
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -22,7 +22,7 @@ end
start_time = os.clock() start_time = os.clock()
function generate_maze3d(seed, width, height, depth) function generate_maze3d(seed, width, height, depth)
print("Generating maze "..width.."x"..height.."x"..depth) -- print("Generating maze "..width.."x"..height.."x"..depth)
math.randomseed(seed) -- seed the random number generator with the system clock math.randomseed(seed) -- seed the random number generator with the system clock
width = width - 1 width = width - 1
@ -70,7 +70,7 @@ function generate_maze3d(seed, width, height, depth)
directions = directions .. "r" directions = directions .. "r"
end end
print("Currently at ("..cx..", "..cy..", "..cz..") - directions: "..directions) -- print("Currently at ("..cx..", "..cy..", "..cz..") - directions: "..directions)
--print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode) --print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
if #directions > 0 then if #directions > 0 then
@ -79,7 +79,7 @@ function generate_maze3d(seed, width, height, depth)
local curdirnum = math.random(1, #directions) local curdirnum = math.random(1, #directions)
local curdir = string.sub(directions, curdirnum, curdirnum) local curdir = string.sub(directions, curdirnum, curdirnum)
print("Picked direction '"..curdir.."' (index "..curdirnum..")") -- print("Picked direction '"..curdir.."' (index "..curdirnum..")")
if curdir == "+" then if curdir == "+" then
world[cz + 1][cy][cx] = " " world[cz + 1][cy][cx] = " "
@ -108,7 +108,7 @@ function generate_maze3d(seed, width, height, depth)
end end
print("Now at ("..cx..", "..cy..", "..cz..") ") -- print("Now at ("..cx..", "..cy..", "..cz..") ")
table.insert(nodes, { x = cx, y = cy, z = cz }) table.insert(nodes, { x = cx, y = cy, z = cz })
else else
@ -148,7 +148,7 @@ function worldedit.maze3d(pos1, pos2, target_node, seed)
y = (pos2.y - pos1.y) + 1, y = (pos2.y - pos1.y) + 1,
z = (pos2.z - pos1.z) + 1 z = (pos2.z - pos1.z) + 1
} }
minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")") -- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")")
if extent.x < 3 or extent.y < 3 or extent.z < 3 then if extent.x < 3 or extent.y < 3 or extent.z < 3 then
minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent were less than 3") minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent were less than 3")
@ -169,7 +169,7 @@ function worldedit.maze3d(pos1, pos2, target_node, seed)
minetest.log("action", "Generating "..extent.x.."x"..extent.z.."x"..extent.z.." 3d maze from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2)) minetest.log("action", "Generating "..extent.x.."x"..extent.z.."x"..extent.z.." 3d maze from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2))
local maze = generate_maze3d(seed, extent.z, extent.y, extent.x) -- x & need to be the opposite way around to how we index it local maze = generate_maze3d(seed, extent.z, extent.y, extent.x) -- x & need to be the opposite way around to how we index it
printspace3d(maze, extent.z, extent.y, extent.x) -- printspace3d(maze, extent.z, extent.y, extent.x)
-- z y x is the preferred loop order, but that isn't really possible here -- z y x is the preferred loop order, but that isn't really possible here
@ -183,8 +183,8 @@ function worldedit.maze3d(pos1, pos2, target_node, seed)
if maze_y < 0 then maze_y = 0 end if maze_y < 0 then maze_y = 0 end
if maze_z < 0 then maze_z = 0 end if maze_z < 0 then maze_z = 0 end
minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z) -- minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z)
minetest.log("action", "value: "..maze[maze_x][maze_y][maze_z]) -- minetest.log("action", "value: "..maze[maze_x][maze_y][maze_z])
if maze[maze_x][maze_y][maze_z] == "#" then if maze[maze_x][maze_y][maze_z] == "#" then
data[area:index(x, y, z)] = node_id_target data[area:index(x, y, z)] = node_id_target