diff --git a/worldeditadditions/maze3d.lua b/worldeditadditions/maze3d.lua index a2436f9..c2564ce 100644 --- a/worldeditadditions/maze3d.lua +++ b/worldeditadditions/maze3d.lua @@ -22,7 +22,7 @@ end start_time = os.clock() function generate_maze3d(seed, width, height, depth) - print("Generating maze "..width.."x"..height.."x"..depth) + -- print("Generating maze "..width.."x"..height.."x"..depth) math.randomseed(seed) -- seed the random number generator with the system clock width = width - 1 @@ -70,7 +70,7 @@ function generate_maze3d(seed, width, height, depth) directions = directions .. "r" end - print("Currently at ("..cx..", "..cy..", "..cz..") - directions: "..directions) + -- print("Currently at ("..cx..", "..cy..", "..cz..") - directions: "..directions) --print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode) if #directions > 0 then @@ -79,7 +79,7 @@ function generate_maze3d(seed, width, height, depth) local curdirnum = math.random(1, #directions) local curdir = string.sub(directions, curdirnum, curdirnum) - print("Picked direction '"..curdir.."' (index "..curdirnum..")") + -- print("Picked direction '"..curdir.."' (index "..curdirnum..")") if curdir == "+" then world[cz + 1][cy][cx] = " " @@ -108,7 +108,7 @@ function generate_maze3d(seed, width, height, depth) end - print("Now at ("..cx..", "..cy..", "..cz..") ") + -- print("Now at ("..cx..", "..cy..", "..cz..") ") table.insert(nodes, { x = cx, y = cy, z = cz }) else @@ -148,7 +148,7 @@ function worldedit.maze3d(pos1, pos2, target_node, seed) y = (pos2.y - pos1.y) + 1, z = (pos2.z - pos1.z) + 1 } - minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")") + -- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")") if extent.x < 3 or extent.y < 3 or extent.z < 3 then minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent were less than 3") @@ -169,7 +169,7 @@ function worldedit.maze3d(pos1, pos2, target_node, seed) minetest.log("action", "Generating "..extent.x.."x"..extent.z.."x"..extent.z.." 3d maze from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2)) local maze = generate_maze3d(seed, extent.z, extent.y, extent.x) -- x & need to be the opposite way around to how we index it - printspace3d(maze, extent.z, extent.y, extent.x) + -- printspace3d(maze, extent.z, extent.y, extent.x) -- z y x is the preferred loop order, but that isn't really possible here @@ -183,8 +183,8 @@ function worldedit.maze3d(pos1, pos2, target_node, seed) if maze_y < 0 then maze_y = 0 end if maze_z < 0 then maze_z = 0 end - minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z) - minetest.log("action", "value: "..maze[maze_x][maze_y][maze_z]) + -- minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z) + -- minetest.log("action", "value: "..maze[maze_x][maze_y][maze_z]) if maze[maze_x][maze_y][maze_z] == "#" then data[area:index(x, y, z)] = node_id_target