From d20764cffdf96c5eba25675a7a2471479fd6ac07 Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sat, 13 Mar 2021 00:37:26 +0000 Subject: [PATCH] Add pure Lua perlin implementation, but it's untested. --- worldeditadditions/lib/noise/engines.lua | 3 - .../lib/noise/engines/perlin.lua | 99 +++++++++++++++++++ 2 files changed, 99 insertions(+), 3 deletions(-) delete mode 100644 worldeditadditions/lib/noise/engines.lua create mode 100644 worldeditadditions/lib/noise/engines/perlin.lua diff --git a/worldeditadditions/lib/noise/engines.lua b/worldeditadditions/lib/noise/engines.lua deleted file mode 100644 index 7d172fd..0000000 --- a/worldeditadditions/lib/noise/engines.lua +++ /dev/null @@ -1,3 +0,0 @@ -function worldeditadditions.noise.engine_perlin_2d(x, y) - -end diff --git a/worldeditadditions/lib/noise/engines/perlin.lua b/worldeditadditions/lib/noise/engines/perlin.lua new file mode 100644 index 0000000..88196e4 --- /dev/null +++ b/worldeditadditions/lib/noise/engines/perlin.lua @@ -0,0 +1,99 @@ +local wea = worldeditadditions + +-- original code by Ken Perlin: http://mrl.nyu.edu/~perlin/noise/ +-- Port from this StackOverflow answer: https://stackoverflow.com/a/33425812/1460422 + + +local function BitAND(a, b) --Bitwise and + local p, c = 1, 0 + while a > 0 and b > 0 do + local ra, rb = a%2, b%2 + if ra + rb > 1 then c = c + p end + a, b, p = (a - ra) / 2, (b - rb) / 2, p * 2 + end + return c +end + +local function fade(t) + return t * t * t * (t * (t * 6 - 15) + 10) +end + +local function lerp(t, a, b) + return a + t * (b - a) +end + +local function grad(hash, x, y, z) + local h = BitAND(hash, 15) + local u = h < 8 and x or y + local v = h < 4 and y or ((h == 12 or h == 14) and x or z) + return ((h and 1) == 0 and u or - u) + ((h and 2) == 0 and v or - v) +end + + +wea.noise.perlin = {} +wea.noise.perlin.p = {} +wea.noise.perlin.permutation = { + 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, + 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, + 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, + 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, + 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, + 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, + 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, + 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, + 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, + 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, + 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, + 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, + 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, + 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, + 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, + 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 +} +wea.noise.perlin.size = 256 +wea.noise.perlin.gx = {} +wea.noise.perlin.gy = {} +wea.noise.perlin.randMax = 256 + +--- Creates a new perlin instance. +-- @return perlin A new perlin instance. +function wea.noice.perlin.new() + local instance = {} + setmetatable(instance, wea.noise.perlin) + return instance +end + +function wea.noise.perlin:load() + for i = 1, self.size do + self.p[i] = self.permutation[i] + self.p[255 + i] = self.p[i] + end +end + +function wea.noise.perlin:noise( x, y, z ) + local X = BitAND(math.floor(x), 255) + 1 + local Y = BitAND(math.floor(y), 255) + 1 + local Z = BitAND(math.floor(z), 255) + 1 + + x = x - math.floor(x) + y = y - math.floor(y) + z = z - math.floor(z) + local u = fade(x) + local v = fade(y) + local w = fade(z) + local A = self.p[X] + Y + local AA = self.p[A] + Z + local AB = self.p[A + 1] + Z + local B = self.p[X + 1] + Y + local BA = self.p[B] + Z + local BB = self.p[B + 1] + Z + + return lerp(w, lerp(v, lerp(u, grad(self.p[AA ], x, y, z ), + grad(self.p[BA ], x - 1, y, z )), + lerp(u, grad(self.p[AB ], x, y - 1, z ), + grad(self.p[BB ], x - 1, y - 1, z ))), + lerp(v, lerp(u, grad(self.p[AA + 1], x, y, z - 1), + grad(self.p[BA + 1], x - 1, y, z - 1)), + lerp(u, grad(self.p[AB + 1], x, y - 1, z - 1), + grad(self.p[BB + 1], x - 1, y - 1, z - 1)))) +end