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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
Added getsign, fixed srect glitch
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b62e4f706d
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cb1d54c665
2 changed files with 43 additions and 24 deletions
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@ -1,7 +1,7 @@
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-- From http://lua-users.org/wiki/SimpleRound
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-- From http://lua-users.org/wiki/SimpleRound
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function worldeditadditions.round(num, numDecimalPlaces)
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function worldeditadditions.round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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return math.floor(num * mult + 0.5) / mult
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end
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end
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function worldeditadditions.hypotenuse(x1, y1, x2, y2)
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function worldeditadditions.hypotenuse(x1, y1, x2, y2)
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@ -11,12 +11,12 @@ function worldeditadditions.hypotenuse(x1, y1, x2, y2)
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end
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end
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function worldeditadditions.sum(list)
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function worldeditadditions.sum(list)
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if #list == 0 then return 0 end
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if #list == 0 then return 0 end
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local sum = 0
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local sum = 0
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for i,value in ipairs(list) do
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for i,value in ipairs(list) do
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sum = sum + value
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sum = sum + value
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end
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end
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return sum
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return sum
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end
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end
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@ -32,11 +32,29 @@ function worldeditadditions.get_ms_time()
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end
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end
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function worldeditadditions.eta(existing_times, done_count, total_count)
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function worldeditadditions.eta(existing_times, done_count, total_count)
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local max = 100
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local max = 100
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local average = worldeditadditions.average(
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local average = worldeditadditions.average(
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worldeditadditions.table_get_last(existing_times, max)
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worldeditadditions.table_get_last(existing_times, max)
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)
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)
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local times_left = total_count - done_count
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local times_left = total_count - done_count
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if times_left == 0 then return 0 end
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if times_left == 0 then return 0 end
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return average * times_left
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return average * times_left
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end
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--- Returns the sign (+ or -) at the beginning of a string if present.
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-- @param str string Input string.
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-- @param type string The type of value to return. Valid values: "string" (default), "int"
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-- @return string|int Returns the sign string or signed multiplier (1|-1).
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function worldeditadditions.getsign(str, type)
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if not type then type = "string" end
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if not (type == "string" or type == "int") then
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return false, "Error: Unknown type '"..type.."'."
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end
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if str:sub(1, 1) == "-" then
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if type == "int" then return -1
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else return "-" end
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else
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if type == "int" then return 1
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else return "+" end
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end
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end
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end
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@ -3,20 +3,22 @@
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-- ███████ ██████ █████ ██ ██
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- lua parse_params_srect("10")
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-- local -- TODO: set this to local once development is finished
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-- local -- TODO: set this to local once development is finished
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function parse_params_srect(params_text)
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function parse_params_srect(params_text)
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local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
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local wea = worldeditadditions
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
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-- If ax1 is nil set to player facing dir
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-- If ax1 is bad set to player facing dir
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if ax1 == "" then ax1 = "get"
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else ax1 = {tonumber(sn1..1),string.lower(ax1)}
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else ax1 = {wea.getsign(ax1, "int"),ax1:gsub('-?',''):sub(1,1)}
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end
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end
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-- If ax2 is nil set to +y
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-- If ax2 is bad set to +y
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if ax2 == "" then ax2 = "y" end
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if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
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ax2 = {tonumber(sn2..1),string.lower(ax2)}
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ax2 = {wea.getsign(ax2, "int"),ax2:gsub('-?',''):sub(1,1)}
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len = tonumber(len)
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len = tonumber(len)
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-- If len == nill cancel the operation
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if len == nil then
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if len == nil then
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return false, "No length specified."
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return false, "No length specified."
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end
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end
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@ -36,17 +38,16 @@ worldedit.register_command("srect", {
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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local pos1 = worldedit.pos1[name]
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local pos1 = worldedit.pos1[name]
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local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
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local p2 = vector.new(pos1)
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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worldedit.pos2[name] = p2
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(p2))
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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end,
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end,
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})
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})
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-- Tests
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-- Tests
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-- params_text = "-x z 13"
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-- /multi //fp set1 -63 19 -20 //srect 5
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-- params_text = "-x a 13"
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