diff --git a/README.md b/README.md index 66e2b7d..4323b31 100644 --- a/README.md +++ b/README.md @@ -63,6 +63,17 @@ Note also that columns without any air nodes in them at all are also skipped, so //overlay sandstone dirt 2 sand 5 ``` +### `//layers [ []] [ []] ...` +Finds the first non-air node in each column and works downwards, replacing non-air nodes with a defined list of nodes in sequence. Like WorldEdit for Minecraft's `//naturalize` command. Speaking of, this command has `//naturalise` and `//naturalize` as aliases. Defaults to 1 layer of grass followed by 3 layers of dirt. + +The list of nodes has a form similar to that of a chance list you might find in `//replacemix`, `//overlay`, or `//mix` - see the examples below. If the numberr of layers isn't specified, `1` is assumed (i.e. a single layer). + +``` +//layers dirt_with_grass dirt 3 +//layers sand 5 sandstone 4 desert_stone 2 +//layers brick stone 3 +//layers cobble 2 dirt +``` ### `//ellipsoid ` Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`. @@ -131,7 +142,7 @@ The optional `path_depth` parameter defaults to `1` and allows customisation of ``` ### `//bonemeal [ []]` -Requires the [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/) ([repo](https://notabug.org/TenPlus1/bonemeal/)) mod (otherwise _WorldEditAdditions_ will not register this command and outut a message to the server log). +Requires the [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/) ([repo](https://notabug.org/TenPlus1/bonemeal/)) mod (otherwise _WorldEditAdditions_ will not register this command and outut a message to the server log). Alias: `//flora`. Bonemeals all eligible nodes in the current region. An eligible node is one that has an air node directly above it - note that just because a node is eligible doesn't mean to say that something will actually happen when the `bonemeal` mod bonemeals it.