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maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......)
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@ -58,7 +58,7 @@ function generate_maze(seed, width, height)
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if #directions > 0 then
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if #directions > 0 then
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-- we still have somewhere that we can go
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-- we still have somewhere that we can go
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--print("This node is not a dead end yet.")
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--print("This node is not a dead end yet.")
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local curdirnum = math.random(0, #directions)
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local curdirnum = math.random(1, #directions)
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local curdir = string.sub(directions, curdirnum, curdirnum)
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local curdir = string.sub(directions, curdirnum, curdirnum)
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if curdir == "u" then
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if curdir == "u" then
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world[cy - 1][cx] = " "
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world[cy - 1][cx] = " "
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