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fix //spline :D
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3 changed files with 48 additions and 13 deletions
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@ -59,17 +59,52 @@ function worldeditadditions.spline(pos_list, width_start, width_end, steps, targ
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---
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local pos_prev = pos_list_chaikin[1]:floor()
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for i = 1, #pos_list_chaikin do
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local width_prev = widths_lerped[1]
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for i = 2, #pos_list_chaikin do
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local pos_next = pos_list_chaikin[i]:floor()
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local width_next = widths_lerped[i]
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print("DEBUG:spline DRAW pos", pos_next, "width", width_next, "length", (pos_next - pos_prev):length())
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-- For now, just plot a point at each node
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local index_node = area:index(pos_next.x, pos_next.y, pos_next.z)
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data[index_node] = node_id
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data[area:indexp(pos_next)] = node_id
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data[area:indexp(pos_prev)] = node_id
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local subline_length = (pos_next - pos_prev):length()
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print("DEBUG:spline DRAW pos", pos_next, "width", width_next, "length", subline_length)
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if subline_length > 0 then
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-- Iterate a box around the subline and draw it
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local width_max = math.ceil(math.max(width_prev, width_next))
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local subpos1, subpos2 = Vector3.sort(pos_next, pos_prev)
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subpos1 = subpos1 - width_max
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subpos2 = subpos2 + width_max
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print("subpos1", subpos1, "subpos2", subpos2, "width_prev", width_prev, "width_next", width_next)
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for z = subpos2.z, subpos1.z, -1 do
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for y = subpos2.y, subpos1.y, -1 do
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for x = subpos2.x, subpos1.x, -1 do
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local here = Vector3.new(x, y, z)
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local D = (pos_next - pos_prev):normalise()
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local d = Vector3.dot(here - pos_prev, D)
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local closest_on_line = pos_prev + (D * d)
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local distance = (here - closest_on_line):length()
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local distance_to_prev = (closest_on_line - pos_prev):length()
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local percentage_along_line = distance_to_prev / subline_length
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local width_here = wea_c.lerp(width_prev, width_next, percentage_along_line)
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if distance < width_here then
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-- print("POINT ", here, "width_here", width_here, "distance from line", distance)
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data[area:indexp(here)] = node_id
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-- May hit some nodes multiplle times, but there's nothing doing about that without a big performance (and/or memory) hit
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count = count + 1
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end
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end
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end
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end
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pos_prev = pos_next:clone()
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width_prev = width_next
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end
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end
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---
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@ -35,18 +35,18 @@ worldeditadditions_core.register_command("spline", {
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width_start = tonumber(parts[2])
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if not width_start then
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return false, "Error: width_start must be an integer greater than or equal to 1."
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return false, "Error: width_start must be an integer greater than or equal to 0."
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end
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if width_start < 1 then
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if width_start < 0 then
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return false, "Error: width_start must be an integer greater than 0, but you passed '"..parts[2].."'."
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end
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if #parts >= 3 then
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width_end = tonumber(parts[3])
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if not width_end then
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return false, "Error: width_end must be an integer greater than or equal to 1."
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return false, "Error: width_end must be an integer greater than or equal to 0."
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end
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if width_end < 1 then
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if width_end < 0 then
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return false, "Error: width_end must be an integer greater than 0, but you passed '"..parts[3].."'."
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end
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else
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@ -17,7 +17,7 @@ end
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-- @param steps number The number of interpolatioon passes to do.
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-- @returns Vector3[] A (longer) list of interpolated points.
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local function chaikin(arr_pos, steps)
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print("DEBUG:chaikin START", wea_c.inspect(arr_pos))
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-- print("DEBUG:chaikin START", wea_c.inspect(arr_pos))
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local result = wea_c.table.shallowcopy(arr_pos)
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local pos_start = result[1]
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@ -29,7 +29,7 @@ local function chaikin(arr_pos, steps)
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for i = 1,#result-1,1 do
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local pos_cur = result[i]
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local pos_next = result[i+1]
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print("DEBUG:chaikin SUBSTEP i", i, "pos_cur", pos_cur, "pos_next", pos_next)
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-- print("DEBUG:chaikin SUBSTEP i", i, "pos_cur", pos_cur, "pos_next", pos_next)
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table.insert(result_nextpass, linear_interpolate(pos_cur, pos_next, 0.25))
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table.insert(result_nextpass, linear_interpolate(pos_cur, pos_next, 0.75))
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@ -45,7 +45,7 @@ local function chaikin(arr_pos, steps)
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result[1] = pos_start
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result[#result] = pos_end
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print("DEBUG:chakin STEP", wea_c.inspect(result))
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-- print("DEBUG:chakin STEP", wea_c.inspect(result))
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end
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return result
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