//replacemix: add command

This commit is contained in:
Starbeamrainbowlabs 2020-05-14 21:37:27 +01:00
parent 47514a5748
commit c0b40266c8
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
6 changed files with 228 additions and 2 deletions

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@ -18,8 +18,9 @@ If you can dream of it, it probably belongs here!
- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](#maze3d-replace_node-seed)
- [`//bonemeal [<strength> [<chance>]]`](#bonemeal-strength-chance)
- [`//walls <replace_node>`](#walls-replace_node)
- [`//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....`]
- [`//count`](#count)
- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
- [`//multi <command_a> <command_b> ....`](#multi-command_a-command_b-command_c-)
- [`//y`](#y)
- [`//n`](#n)
@ -141,6 +142,55 @@ Creates vertical walls of `<replace_node>` around the inside edges of the define
//walls goldblock
```
### `//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ...`
Replaces a given node with a random mix of other nodes. Functions like `//mix`.
This command is best explained with examples:
```
//replacemix dirt stone
```
The above functions just like `//replace` - nothing special going on here. It replaces all `dirt` nodes with `stone`.
Let's make it more interesting:
```
//replacemix dirt 5 stone
```
The above replaces 1 in every 5 `dirt` nodes with `stone`. Let's get even fancier:
```
//replacemix stone stone_with_diamond stone_with_gold
```
The above replaces `stone` nodes with a random mix of `stone_with_diamond` and `stone_with_gold` nodes. But wait - there's more!
```
//replacemix stone stone_with_diamond stone_with_gold 4
```
The above replaces `stone` nodes with a random mix of `stone_with_diamond` and `stone_with_gold` nodes as before, but this time in the ratio 1:4 (i.e. for every `stone_with_diamond` node there will be 4 `stone_with_gold` nodes). Note that the `1` for `stone_with_diamond` is implicit there.
If we wanted to put all of the above features together into a single command, then we might do this:
```
//replacemix dirt 3 sandstone 10 dry_dirt cobble 2
```
The above replaces 1 in 3 `dirt` nodes with a mix of `sandstone`, `dry_dirt`, and `cobble` nodes in the ratio 10:1:2. Awesome!
Here are all the above examples together:
```
//replacemix dirt stone
//replacemix dirt 5 stone
//replacemix stone stone_with_diamond stone_with_gold
//replacemix stone stone_with_diamond stone_with_gold 4
//replacemix dirt 3 sandstone 10 dry_dirt cobble 2
```
### `//count`
Counts all the nodes in the defined region and returns the result along with calculated percentages (note that if the chat window used a monospace font, the returned result would be a perfect table. If someone has a ~~hack~~ solution to make the columns line up neatly, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) :D)

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@ -16,6 +16,7 @@ dofile(worldeditadditions.modpath.."/lib/overlay.lua")
dofile(worldeditadditions.modpath.."/lib/ellipsoid.lua")
dofile(worldeditadditions.modpath.."/lib/torus.lua")
dofile(worldeditadditions.modpath.."/lib/walls.lua")
dofile(worldeditadditions.modpath.."/lib/replacemix.lua")
dofile(worldeditadditions.modpath.."/lib/maze2d.lua")
dofile(worldeditadditions.modpath.."/lib/maze3d.lua")

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@ -0,0 +1,56 @@
--- Like //mix, but replaces a given node instead.
-- @module worldeditadditions.replacemix
-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
-- ██████ █████ ██████ ██ ███████ ██ █████ ██ ████ ██ ██ ███
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
function worldeditadditions.replacemix(pos1, pos2, target_node, target_node_chance, replacements)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-- pos2 will always have the highest co-ordinates now
-- Fetch the nodes in the specified area
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
local data = manip:get_data()
local node_id_target = minetest.get_content_id(target_node)
-- Initialise statistics
local changed = 0
local candidates = 0
local distribution = {}
-- Generate the list of node ids
local node_ids_replace = {}
for node_name, weight in pairs(replacements) do
local next_id = minetest.get_content_id(node_name)
for i = 1, weight do
table.insert(
node_ids_replace,
next_id
)
end
distribution[next_id] = 0
end
local node_ids_replace_count = #node_ids_replace
for i in area:iterp(pos1, pos2) do
if data[i] == node_id_target then
candidates = candidates + 1
if math.random(target_node_chance) == 1 then
local next_id = node_ids_replace[math.random(node_ids_replace_count)]
data[i] = next_id
changed = changed + 1
-- We initialised this above
distribution[next_id] = distribution[next_id] + 1
end
end
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return true, changed, candidates, distribution
end

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@ -73,7 +73,27 @@ function worldeditadditions.str_padstart(str, len, char)
return string.rep(char, len - #str) .. str
end
function worldeditadditions.make_ascii_table(data)
--- Turns an associative node_id → count table into a human-readable list.
-- Works well with worldeditadditions.make_ascii_table().
function worldeditadditions.node_distribution_to_list(distribution, nodes_total)
local distribution_data = {}
for node_id, count in pairs(distribution) do
table.insert(distribution_data, {
count,
tostring(worldeditadditions.round((count / nodes_total) * 100, 2)).."%",
minetest.get_name_from_content_id(node_id)
})
end
return distribution_data
end
--- Makes a human-readable table of data.
-- Data should be a 2D array - i.e. a table of tables. The nested tables should
-- contain a list of items for a single row.
-- If total is specified, then a grand total is printed at the bottom - this is
-- useful when you want to print a node list - works well with
-- worldeditadditions.node_distribution_to_list().
function worldeditadditions.make_ascii_table(data, total)
local extra_padding = 2
local result = {}
local max_lengths = {}
@ -94,6 +114,11 @@ function worldeditadditions.make_ascii_table(data)
result[#result+1] = table.concat(row_result, "")
end
if total then
result[#result+1] = string.rep("=", 6 + #tostring(total) + 6).."\n"..
"Total "..total.." nodes\n"
end
-- TODO: Add multi-column support here
return table.concat(result, "\n")
end

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@ -0,0 +1,93 @@
local we_c = worldeditadditions_commands
-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
-- ██████ █████ ██████ ██ ███████ ██ █████ ██ ████ ██ ██ ███
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
worldedit.register_command("replacemix", {
params = "<target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ...",
description = "Replaces target_node with a mix of other nodes. Functions simmilarly to //mix. <chance> is optional and the chance to replace the target node at all. replace_node_a is the node to replace target_node with. If multiple nodes are specified in a space separated list, then when replacing an instance of target_node one is randomly chosen from the list. Just like with //mix, if a positive integer is present after a replace_node, that adds a weighting to that particular node making it more common.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text or params_text == "" then
return false, "Error: No arguments specified"
end
local parts = worldeditadditions.split(params_text, "%s+", false)
local target_node = nil
local target_node_chance = 1
local replace_nodes = {}
local mode = "target_node"
local last_node_name = nil
for i, part in ipairs(parts) do
if mode == "target_node" then
target_node = worldedit.normalize_nodename(part)
if not target_node then
return false, "Error: Invalid target_node name"
end
mode = "target_chance"
elseif mode == "target_chance" and tonumber(part) then
target_node_chance = tonumber(part)
mode = "replace_node"
elseif (mode == "target_chance" and not tonumber(part)) or mode == "replace_node" then
mode = "replace_node"
if tonumber(part) then
if not last_node_name then
return false, "Error: No previous node name was found (this is a probably a bug)."
end
replace_nodes[last_node_name] = math.floor(tonumber(part))
else
if last_node_name and not replace_nodes[last_node_name] then
replace_nodes[last_node_name] = 1
end
local node_name = worldedit.normalize_nodename(part)
if not node_name then
return false, "Error: Invalid replace node name '"..part.."'."
end
last_node_name = node_name
end
end
end
if not replace_nodes[last_node_name] then
replace_nodes[last_node_name] = 1
end
-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
return true, target_node, target_node_chance, replace_nodes
end,
nodes_needed = function(name) -- target_node, target_node_chance, replace_nodes
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, target_node, target_node_chance, replace_nodes)
local start_time = os.clock()
local success, changed, candidates, distribution = worldeditadditions.replacemix(
worldedit.pos1[name], worldedit.pos2[name],
target_node,
target_node_chance,
replace_nodes
)
if not success then
return success, changed
end
local nodes_total = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
local percentage_replaced = worldeditadditions.round((changed / candidates)*100, 2)
local distribution_table = worldeditadditions.make_ascii_table(
worldeditadditions.node_distribution_to_list(distribution, changed),
changed
)
local time_taken = os.clock() - start_time
minetest.log("action", name .. " used //replacemix at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. changed.." nodes (out of "..nodes_total.." nodes) in "..time_taken.."s")
return true, distribution_table..changed.." out of "..candidates.." (~"..percentage_replaced.."%) candidates replaced in "..time_taken.."s"
end
})

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@ -23,6 +23,7 @@ dofile(we_c.modpath.."/commands/ellipsoid.lua")
dofile(we_c.modpath.."/commands/torus.lua")
dofile(we_c.modpath.."/commands/walls.lua")
dofile(we_c.modpath.."/commands/maze.lua")
dofile(we_c.modpath.."/commands/replacemix.lua")
dofile(we_c.modpath.."/commands/count.lua")