From b965f12ca4f9bd7985190dad52ec61d3748cd46c Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sat, 10 Oct 2020 22:25:56 +0100 Subject: [PATCH] Update changelog --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index da43fb3..1b4de2f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,8 @@ It's about time I started a changelog! This will serve from now on as the master - `//maze`: Fix some parts of generated mazes staying solid - `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output) - `//many`: Improve format of progress messages, add ETA + - `//subdivide`: Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk + - This will ensure that `//subdivide`ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut`? Now you can! :D ## v1.9: The Nature Update (20th September 2020)