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Update README with new commands
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@ -10,6 +10,8 @@ If you can dream of it, it probably belongs here!
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- `//overlay <node_name>`
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- `//ellipsoid <rx> <ry> <rz> <node_name>`
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- `//hollowellipsoid <rx> <ry> <rz> <node_name>`
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- `//torus <major_radius> <minor_radius> <node_name>`
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- `//hollowtorus <major_radius> <minor_radius> <node_name>`
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### `//floodfill [<replace_node> [<radius>]]`
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Floods all connected nodes of the same type starting at _pos1_ with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50).
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@ -54,12 +56,11 @@ Creates a hollow ellipsoid at position 1 with the radius `(rx, ry, rz)`. Works t
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Creates a solid torus at position 1 with the specified major and minor radii. The major radius is the distance from the centre of the torus to the centre of the circle bit, and the minor radius is the radius of the circle bit.
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```
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//torus 10 5 15 ice
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//torus 3 5 10 dirt
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//torus 20 10 40 air
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//torus 15 5 stone
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//torus 5 3 meselamp
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```
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### `//hollowtorus <rx> <ry> <rz> <node_name>`
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### `//hollowtorus <major_radius> <minor_radius> <node_name>`
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Creates a hollow torus at position 1 with the radius `(rx, ry, rz)`. Works the same way as `//torus` does.
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```
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