Changelog: tweak ordering

This commit is contained in:
Starbeamrainbowlabs 2021-06-26 12:13:33 +01:00
parent 1d096f7e8c
commit a403a55ac7
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -9,7 +9,6 @@ Note to self: See the bottom of this file for the release template text.
- Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_) - thanks, @VorTechnix! - Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_) - thanks, @VorTechnix!
- Add `//smake` (_selection make_) - thanks, @VorTechnix! - Add `//smake` (_selection make_) - thanks, @VorTechnix!
- Significantly refactored backend utility functions (more to come in future updates) - Significantly refactored backend utility functions (more to come in future updates)
- `//bonemeal`: Try bonemealing everything that isn't an air block (#49)
- Add new universal chance parsing - Add new universal chance parsing
- Any `<chance>` can now either be a 1-in-N number (e.g. `4`, `10`), or a percentage chance (e.g. `50%`, `10%`). - Any `<chance>` can now either be a 1-in-N number (e.g. `4`, `10`), or a percentage chance (e.g. `50%`, `10%`).
- Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places - Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places
@ -19,6 +18,7 @@ Note to self: See the bottom of this file for the release template text.
- `//erode`: Add new `river` erosion algorithm for filling in potholes and removing pillars - `//erode`: Add new `river` erosion algorithm for filling in potholes and removing pillars
### Bugfixes ### Bugfixes
- `//bonemeal`: Try bonemealing everything that isn't an air block (#49)
- `//overlay`: Don't place nodes above water - `//overlay`: Don't place nodes above water
- `//multi`: Improve resilience by handling some edge cases - `//multi`: Improve resilience by handling some edge cases
- `//layers`: Fix crash due to outdated debug code - `//layers`: Fix crash due to outdated debug code