mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-21 23:13:00 +00:00
parent
09ee1ae3fa
commit
9be7854297
6 changed files with 57 additions and 19 deletions
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@ -19,6 +19,7 @@ Note to self: See the bottom of this file for the release template text.
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- Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands **work in progress**
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- Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands **work in progress**
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- Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)**
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- Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)**
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- Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)**
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- Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)**
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- [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy), [`//move+`](https://worldeditadditions.mooncarrot.space/Reference/#move): Added support for integrated `airapply` mode, which replaces nodes at the target only if they are air - append `airapply`/`aa` to the command to use
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### Bugfixes
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### Bugfixes
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- Cloud wand: fix typo in item description.
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- Cloud wand: fix typo in item description.
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@ -333,7 +333,7 @@ By adding 3 extra numbers for the x, y, and z axes respectively, we can control
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So in the above example, we scale in the positive x and z directions, and the negative y direction.
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So in the above example, we scale in the positive x and z directions, and the negative y direction.
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### `//copy+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]`
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### `//copy+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]`
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Fully backwards-compatible with `//copy` from regular WorldEdit, but allows you to specify multiple axes at once in a single copy operation. Each successive axis in the list is specified in the form `<axis> <count>`, where:
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Fully backwards-compatible with `//copy` from regular WorldEdit, but allows you to specify multiple axes at once in a single copy operation. Each successive axis in the list is specified in the form `<axis> <count>`, where:
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- `<axis>` is the name of the axis to move the defined region along
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- `<axis>` is the name of the axis to move the defined region along
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@ -356,6 +356,8 @@ All of the following values are valid axes:
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Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also be specified multiple times under the same count - e.g. `xy-z 6`.
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Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also be specified multiple times under the same count - e.g. `xy-z 6`.
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Finally, if the word `airapply` (or `aa` for short) is present at the end of the command invocation it enables the integrated airapply mode, which replaces target nodes only if they are air-like.
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```
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```
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//copy+ x 6
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//copy+ x 6
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//copy+ y 10 z 4
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//copy+ y 10 z 4
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@ -364,12 +366,17 @@ Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also b
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//copy+ xz 50 front 22
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//copy+ xz 50 front 22
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//copy+ yx 25
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//copy+ yx 25
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//copy+ -xz-y 10
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//copy+ -xz-y 10
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//copy+ y 45 aa
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//copy+ -y 15 z 5 airapply
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```
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```
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### `//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]`
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### `//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]`
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Identical to [`//copy+`](#copy), but instead moves the defined region instead of copying it.
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Identical to [`//copy+`](#copy), but instead moves the defined region instead of copying it.
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Note that the integrated `airapply` (`aa` for short) also works as in [`//copy+`](#copy), but remember that if a given target node is not *not* air-like and the integrated `airapply` mode is enabled, the source node is still moved from the source, but destroyed because it is can't be set at the target.
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```
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```
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//move+ x 6
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//move+ x 6
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//move+ y 10 z 4
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//move+ y 10 z 4
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@ -378,6 +385,8 @@ Identical to [`//copy+`](#copy), but instead moves the defined region instead of
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//move+ xz 50 front 22
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//move+ xz 50 front 22
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//move+ yx 25
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//move+ yx 25
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//move+ -xz-y 10
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//move+ -xz-y 10
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//move+ back 20 aa
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//move+ -z 45 y 3 airapply
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```
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```
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@ -10,7 +10,8 @@ local Vector3 = wea_c.Vector3
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-- ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██
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-- ██████ ██████ ██ ██
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function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_pos2)
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function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_pos2, airapply)
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if airapply == nil then airapply = false end
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source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
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source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
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target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
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target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
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@ -35,7 +36,13 @@ function worldeditadditions.copy(source_pos1, source_pos2, target_pos1, target_p
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local target = source - offset
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local target = source - offset
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local target_i = area_target:index(target.x, target.y, target.z)
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local target_i = area_target:index(target.x, target.y, target.z)
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data_target[target_i] = data_source[source_i]
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local should_replace = true
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if airapply then
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should_replace = wea_c.is_airlike(data_target[target_i])
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end
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if should_replace then
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data_target[target_i] = data_source[source_i]
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end
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end
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end
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end
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end
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end
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end
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@ -10,11 +10,12 @@ local Vector3 = wea_c.Vector3
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██████ ████ ███████
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-- ██ ██ ██████ ████ ███████
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function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_pos2)
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function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_pos2, airapply)
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---
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---
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-- 0: Preamble
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-- 0: Preamble
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---
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---
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if airapply == nil then airapply = false end
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source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
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source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
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target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
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target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
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@ -45,9 +46,13 @@ function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_p
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local target = source:subtract(offset)
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local target = source:subtract(offset)
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local target_i = area_target:index(target.x, target.y, target.z)
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local target_i = area_target:index(target.x, target.y, target.z)
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local should_replace = true
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data_target[target_i] = data_source[source_i]
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if airapply then
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should_replace = wea_c.is_airlike(data_target[target_i])
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end
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if should_replace then
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data_target[target_i] = data_source[source_i]
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end
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end
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end
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end
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end
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end
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end
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@ -3,6 +3,12 @@ local wea = worldeditadditions
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local Vector3 = wea_c.Vector3
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local Vector3 = wea_c.Vector3
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local function parse_stage2(name, parts)
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local function parse_stage2(name, parts)
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local do_airapply = false
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if parts[#parts] == "aa" or parts[#parts] == "airapply" then
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do_airapply = true
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table.remove(parts, #parts)
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end
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local success, vpos1, vpos2 = wea_c.parse.axes(
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local success, vpos1, vpos2 = wea_c.parse.axes(
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parts,
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parts,
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wea_c.player_dir(name)
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wea_c.player_dir(name)
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@ -17,7 +23,7 @@ local function parse_stage2(name, parts)
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return false, "Refusing to copy region a distance of 0 nodes"
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return false, "Refusing to copy region a distance of 0 nodes"
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end
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end
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return true, offset:floor()
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return true, offset:floor(), do_airapply
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end
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end
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-- ██████ ██████ ██████ ██ ██
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-- ██████ ██████ ██████ ██ ██
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@ -26,7 +32,7 @@ end
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-- ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██
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-- ██████ ██████ ██ ██
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worldeditadditions_core.register_command("copy+", { -- TODO: Make this an override
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worldeditadditions_core.register_command("copy+", { -- TODO: Make this an override
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params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]",
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params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
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description = "Copies the defined region to another location - potentially across multiple axes at once.",
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description = "Copies the defined region to another location - potentially across multiple axes at once.",
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privs = { worldedit = true },
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privs = { worldedit = true },
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require_pos = 2,
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require_pos = 2,
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@ -43,7 +49,7 @@ worldeditadditions_core.register_command("copy+", { -- TODO: Make this an overri
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func = function(name, parts)
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func = function(name, parts)
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local start_time = wea_c.get_ms_time()
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local start_time = wea_c.get_ms_time()
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local success_a, copy_offset = parse_stage2(name, parts)
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local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
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if not success_a then return success_a, copy_offset end
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if not success_a then return success_a, copy_offset end
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local source_pos1 = Vector3.clone(worldedit.pos1[name])
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local source_pos1 = Vector3.clone(worldedit.pos1[name])
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@ -54,7 +60,8 @@ worldeditadditions_core.register_command("copy+", { -- TODO: Make this an overri
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local success_b, nodes_modified = wea.copy(
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local success_b, nodes_modified = wea.copy(
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source_pos1, source_pos2,
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source_pos1, source_pos2,
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target_pos1, target_pos2
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target_pos1, target_pos2,
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do_airapply
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)
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)
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if not success_b then return success_b, nodes_modified end
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if not success_b then return success_b, nodes_modified end
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@ -3,6 +3,12 @@ local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local Vector3 = wea_c.Vector3
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local function parse_stage2(name, parts)
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local function parse_stage2(name, parts)
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local do_airapply = false
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if parts[#parts] == "aa" or parts[#parts] == "airapply" then
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do_airapply = true
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table.remove(parts, #parts)
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end
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local success, vpos1, vpos2 = wea_c.parse.axes(
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local success, vpos1, vpos2 = wea_c.parse.axes(
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parts,
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parts,
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wea_c.player_dir(name)
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wea_c.player_dir(name)
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return false, "Refusing to move region a distance of 0 nodes"
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return false, "Refusing to move region a distance of 0 nodes"
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end
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end
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return true, offset:floor()
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return true, offset:floor(), do_airapply
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end
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end
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-- ███ ███ ██████ ██ ██ ███████
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-- ███ ███ ██████ ██ ██ ███████
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@ -26,7 +32,7 @@ end
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██████ ████ ███████
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-- ██ ██ ██████ ████ ███████
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worldeditadditions_core.register_command("move+", { -- TODO: Make this an override
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worldeditadditions_core.register_command("move+", { -- TODO: Make this an override
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params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]",
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params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
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description = "Moves the defined region to another location - potentially across multiple axes at once.",
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description = "Moves the defined region to another location - potentially across multiple axes at once.",
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privs = { worldedit = true },
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privs = { worldedit = true },
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require_pos = 2,
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require_pos = 2,
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@ -43,7 +49,7 @@ worldeditadditions_core.register_command("move+", { -- TODO: Make this an overri
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func = function(name, parts)
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func = function(name, parts)
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local start_time = wea_c.get_ms_time()
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local start_time = wea_c.get_ms_time()
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local success_a, copy_offset = parse_stage2(name, parts)
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local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
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if not success_a then return success_a, copy_offset end
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if not success_a then return success_a, copy_offset end
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--- 1: Calculate the source & target regions
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--- 1: Calculate the source & target regions
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@ -58,15 +64,18 @@ worldeditadditions_core.register_command("move+", { -- TODO: Make this an overri
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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local success_b, nodes_modified = wea.move(
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local success_b, nodes_modified = wea.move(
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source_pos1, source_pos2,
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source_pos1, source_pos2,
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target_pos1, target_pos2
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target_pos1, target_pos2,
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do_airapply
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)
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)
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if not success_b then return success_b, nodes_modified end
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if not success_b then return success_b, nodes_modified end
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-- 3: Update the defined region
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-- 3: Update the defined region
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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worldedit.pos1[name] = target_pos1
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wea_c.pos.set1(name, target_pos1)
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worldedit.pos2[name] = target_pos2
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wea_c.pos.set2(name, target_pos2)
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worldedit.marker_update(name)
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-- worldedit.pos1[name] = target_pos1
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-- worldedit.pos2[name] = target_pos2
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-- worldedit.marker_update(name)
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local time_taken = wea_c.get_ms_time() - start_time
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local time_taken = wea_c.get_ms_time() - start_time
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Loading…
Reference in a new issue