From 9bd909b25e9a8804b7b3cae5d6c56bb29542f0aa Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sun, 31 Jan 2021 20:09:58 +0000 Subject: [PATCH] add link to another blog post --- Chat-Command-Reference.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Chat-Command-Reference.md b/Chat-Command-Reference.md index aefdedb..70552ef 100644 --- a/Chat-Command-Reference.md +++ b/Chat-Command-Reference.md @@ -162,7 +162,7 @@ Note that all air-like nodes are also left alone. ``` ## `//maze [ [ []]]` -Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops. +Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html) (see also [this post that has lots of eye candy :D](https://starbeamrainbowlabs.com/blog/article.php?article=posts/429-lua-blender-mazes.html)). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops. Requires the currently selected area to be at least 3x3x3.