pos_marker_manage: listen on the set() event

This commit is contained in:
Starbeamrainbowlabs 2022-09-19 23:33:38 +01:00
parent 47b1c44b38
commit 9910bfad44
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -14,7 +14,8 @@ local function ensure_player(player_name)
end
end
wea_c.pos:addEventListener("push", function(event)
local function do_create(event)
ensure_player(event.player_name)
local new_entity = wea_c.entities.pos_marker.create(
@ -23,14 +24,31 @@ wea_c.pos:addEventListener("push", function(event)
event.i
)
position_entities[event.player_name][event.i] = new_entity
end
wea_c.pos:addEventListener("push", function(event)
do_create(event)
end)
wea_c.pos:addEventListener("pop", function(event)
ensure_player(event.player_name)
print("pos manage: pop", wea_c.inspect(event))
if not position_entities[event.player_name][event.i] then return end
wea_c.entities.pos_marker.delete(
position_entities[event.player_name][event.i]
)
position_entities[event.player_name][event.i] = nil
end)
wea_c.pos:addEventListener("set", function(event)
ensure_player(event.player_name)
-- Delete the old one, if it exists
-- This is safer than attempting to reuse an entity that might not exist
if position_entities[event.player_name][event.i] then
wea_c.entities.pos_marker.delete(
position_entities[event.player_name][event.i]
)
position_entities[event.player_name][event.i] = nil
end
do_create(event) -- This works because the event obj for push and set is identical
end)