From 9910bfad4481dca34af3789238c6b111c2646919 Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Mon, 19 Sep 2022 23:33:38 +0100 Subject: [PATCH] pos_marker_manage: listen on the set() event --- .../core/pos_marker_manage.lua | 22 +++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) diff --git a/worldeditadditions_core/core/pos_marker_manage.lua b/worldeditadditions_core/core/pos_marker_manage.lua index c868611..61f6589 100644 --- a/worldeditadditions_core/core/pos_marker_manage.lua +++ b/worldeditadditions_core/core/pos_marker_manage.lua @@ -14,7 +14,8 @@ local function ensure_player(player_name) end end -wea_c.pos:addEventListener("push", function(event) + +local function do_create(event) ensure_player(event.player_name) local new_entity = wea_c.entities.pos_marker.create( @@ -23,14 +24,31 @@ wea_c.pos:addEventListener("push", function(event) event.i ) position_entities[event.player_name][event.i] = new_entity +end + +wea_c.pos:addEventListener("push", function(event) + do_create(event) end) wea_c.pos:addEventListener("pop", function(event) ensure_player(event.player_name) - print("pos manage: pop", wea_c.inspect(event)) if not position_entities[event.player_name][event.i] then return end wea_c.entities.pos_marker.delete( position_entities[event.player_name][event.i] ) position_entities[event.player_name][event.i] = nil +end) + +wea_c.pos:addEventListener("set", function(event) + ensure_player(event.player_name) + -- Delete the old one, if it exists + -- This is safer than attempting to reuse an entity that might not exist + if position_entities[event.player_name][event.i] then + wea_c.entities.pos_marker.delete( + position_entities[event.player_name][event.i] + ) + position_entities[event.player_name][event.i] = nil + end + + do_create(event) -- This works because the event obj for push and set is identical end) \ No newline at end of file