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//maze: Fix seed when generating multiple mazes in the same second
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2 changed files with 2 additions and 1 deletions
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@ -41,6 +41,7 @@ Note to self: See the bottom of this file for the release template text.
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- `//maze`, `//maze3d`:
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- `//maze`, `//maze3d`:
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- Fix generated maze not reaching the very edge of the defined region
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- Fix generated maze not reaching the very edge of the defined region
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- Fix crash if no arguments are specified
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- Fix crash if no arguments are specified
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- Fix automatic seed when generating many mazes in the same second (e.g. with `//for`, `//many`)
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- `//convolve`: Fix those super tall pillars appearing randomly
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- `//convolve`: Fix those super tall pillars appearing randomly
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@ -12,7 +12,7 @@ local function parse_params_maze(params_text, is_3d)
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local parts = worldeditadditions.split_shell(params_text)
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local parts = worldeditadditions.split_shell(params_text)
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local replace_node = parts[1]
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local replace_node = parts[1]
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local seed = os.time()
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local seed = os.time() * math.random()
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local path_length = 2
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local path_length = 2
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local path_width = 1
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local path_width = 1
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local path_depth = 1
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local path_depth = 1
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