fixed colour offset bug and refactored hex values

This commit is contained in:
VorTechnix 2022-09-20 08:59:49 -07:00
parent 7f2be74580
commit 98a74c63dc

View file

@ -68,14 +68,14 @@ end
local number_colours = {
"#FF0000",
"#FF8800",
"#FFFF00",
"#88FF00",
"#ff6800",
"#FFD700",
"#CCFF00",
"#00FF00",
"#00FF88",
"#00FFAA",
"#00FFFF",
"#0088FF",
"#0000FF",
"#5058FF",
"#8800ff",
"#FF00ff",
"#FF0088"
@ -93,7 +93,7 @@ local function set_number(entity, display_number)
texture_name = texture_name.."^worldeditadditions_r"..number_right..".png"
print("DEBUG:set_number number_left", number_left, "number_right", number_right)
local colour_id = (display_number % 12) + 1 -- Lua starts from 1, not 0 :-/
local colour_id = ((display_number - 1) % 12) + 1 -- Lua starts from 1, not 0 :-/
texture_name = "("..texture_name..")^[colorize:"..number_colours[colour_id]..":255"
end
if #texture_name > 0 then
@ -118,4 +118,4 @@ anchor = EventEmitter.new({
set_number = set_number
})
return anchor
return anchor