pos_marker_lua: add last_reset to properly clear huge regions

This commit is contained in:
Starbeamrainbowlabs 2023-07-01 01:11:56 +01:00
parent f800d7e3d7
commit 92fd201b42
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -7,6 +7,8 @@ local anchor
local entity_wall_size = 10 local entity_wall_size = 10
local collision_thickness = 0.2 local collision_thickness = 0.2
local last_reset = tostring(wea_c.get_ms_time())
local WEAPositionMarkerWall = { local WEAPositionMarkerWall = {
initial_properties = { initial_properties = {
visual = "cube", visual = "cube",
@ -28,7 +30,12 @@ local WEAPositionMarkerWall = {
}, },
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
-- noop if staticdata ~= last_reset then
print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
self.object:remove()
else
print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset))
end
end, end,
on_punch = function(self, _) on_punch = function(self, _)
anchor.delete(self) anchor.delete(self)
@ -102,8 +109,8 @@ local function create_single(player_name, pos1, pos2, side)
local pos_centre = ((pos2 - pos1) / 2) + pos1 local pos_centre = ((pos2 - pos1) / 2) + pos1
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall") local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", last_reset)
print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre) print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
entity:get_luaentity().player_name = player_name entity:get_luaentity().player_name = player_name
@ -431,9 +438,14 @@ local function delete(entitylist)
entity:remove() entity:remove()
end end
last_reset = tostring(wea_c.get_ms_time())
print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
anchor:emit("delete", { anchor:emit("delete", {
player_name = player_name player_name = player_name
}) })
end end
anchor = EventEmitter.new({ anchor = EventEmitter.new({