wea.calculate_normals: update comment

This commit is contained in:
Starbeamrainbowlabs 2021-08-04 00:53:47 +01:00
parent 1833e68ec5
commit 902d5ddc8b
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

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@ -49,7 +49,7 @@ end
-- will have the z and y values swapped. -- will have the z and y values swapped.
-- @param heightmap table A ZERO indexed flat heightmap. See worldeditadditions.make_heightmap(). -- @param heightmap table A ZERO indexed flat heightmap. See worldeditadditions.make_heightmap().
-- @param heightmap_size int[] The size of the heightmap in the form [ z, x ] -- @param heightmap_size int[] The size of the heightmap in the form [ z, x ]
-- @return Vector[] The calculated normal map, in the same form as the input heightmap. Each element of the array is a 3D Vector (i.e. { x, y, z }) representing a normal. -- @return Vector[] The calculated normal map, in the same form as the input heightmap. Each element of the array is a Vector3 instance representing a normal.
function worldeditadditions.calculate_normals(heightmap, heightmap_size) function worldeditadditions.calculate_normals(heightmap, heightmap_size)
-- print("heightmap_size: "..heightmap_size.x.."x"..heightmap_size.z) -- print("heightmap_size: "..heightmap_size.x.."x"..heightmap_size.z)
local result = {} local result = {}