diff --git a/worldeditadditions/lib/erode/erode.lua b/worldeditadditions/lib/erode/erode.lua index cd7466d..f35090d 100644 --- a/worldeditadditions/lib/erode/erode.lua +++ b/worldeditadditions/lib/erode/erode.lua @@ -27,6 +27,10 @@ function worldeditadditions.erode.run(pos1, pos2, algorithm, params) success, msg = worldeditadditions.erode.snowballs(heightmap, heightmap_eroded, heightmap_size, region_height, params) if not success then return success, msg end else + -- FUTURE: Add a new "river" algorithm here that: + -- * Fills in blocks that are srrounded on more than 3 horizontal sides + -- * Destroys blocks that have no horizontal neighbours + -- A bit like cellular automata actually. return false, "Error: Unknown algorithm '"..algorithm.."'. Currently implemented algorithms: snowballs (2d; hydraulic-like). Ideas for algorithms to implement are welcome!" end