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pos: add set_pos1 and set_pos2 convenience functions
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@ -66,6 +66,23 @@ local function set_pos(player_name, i, pos)
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anchor:emit("set", { player_name = player_name, i = i, pos = pos })
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anchor:emit("set", { player_name = player_name, i = i, pos = pos })
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return true
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return true
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end
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end
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--- Convenience function that set position 1 for the given player.
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-- @param player_name string The name of the player to set pos1 for.
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-- @param pos Vector3? The new Vector3 for pos1 to set.
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-- @returns bool Whether the operation was successful or not, but in this case will always return true so can be ignored.
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local function set_pos1(player_name, pos)
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return set_pos(player_name, 1, pos)
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end
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--- Convenience function that set position 2 for the given player.
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-- @param player_name string The name of the player to set pos1 for.
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-- @param pos Vector3? The new Vector3 for pos2 to set.
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-- @returns bool Whether the operation was successful or not, but in this case will always return true so can be ignored.
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local function set_pos2(player_name, pos)
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return set_pos(player_name, 2, pos)
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end
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--- Sets the all the positions for the given player.
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--- Sets the all the positions for the given player.
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-- You probably want push_pos, not this function.
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-- You probably want push_pos, not this function.
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-- @param player_name string The name of the player to set the positions for.
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-- @param player_name string The name of the player to set the positions for.
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@ -121,6 +138,8 @@ anchor = wea_c.EventEmitter.new({
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pop = pop_pos,
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pop = pop_pos,
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push = push_pos,
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push = push_pos,
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set = set_pos,
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set = set_pos,
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set_pos1 = set_pos1,
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set_pos2 = set_pos2,
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set_all = set_pos_all
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set_all = set_pos_all
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})
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})
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