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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Migrate //ellipsoid and it's sibling to worldedit.register_command
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parent
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commit
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1 changed files with 34 additions and 50 deletions
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@ -1,5 +1,3 @@
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local we_c = worldeditadditions_commands
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-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
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@ -10,7 +8,7 @@ local function parse_params_ellipsoid(params_text)
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local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
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if found == nil then
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return nil, nil
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return false, "Invalid syntax"
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end
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local radius = {
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@ -20,73 +18,59 @@ local function parse_params_ellipsoid(params_text)
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}
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replace_node = worldedit.normalize_nodename(replace_node)
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not radius.x or not radius.y or not radius.z then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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return replace_node, radius
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return true, replace_node, radius
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end
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minetest.register_chatcommand("/ellipsoid", {
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worldedit.register_command("ellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
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description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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require_pos = 1,
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parse = function(params_text)
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local values = {parse_params_ellipsoid(params_text)}
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return unpack(values)
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end,
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nodes_needed = function(name, target_node, radius)
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end,
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func = function(name, target_node, radius)
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local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node or not radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.")
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return 0
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end
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end)
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return true, replaced .. " nodes replaced in " .. time_taken .. "s"
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end
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})
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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minetest.register_chatcommand("/hollowellipsoid", {
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worldedit.register_command("hollowellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
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description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of <replace_node>.",
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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require_pos = 1,
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parse = function(params_text)
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local values = {parse_params_ellipsoid(params_text)}
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return unpack(values)
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end,
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nodes_needed = function(name, target_node, radius)
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end,
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func = function(name, target_node, radius)
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local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node or not radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowellipsoid' to learn how to use this command.")
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return 0
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end
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end)
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return true, replaced .. " nodes replaced in " .. time_taken .. "s"
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end
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})
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