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pos: avoid calling worldedit.marker_update unless necessary
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1 changed files with 13 additions and 5 deletions
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@ -78,16 +78,21 @@ end
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--- Sets pos1/pos2 in worldedit for compatibility.
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-- @param player_name string The name of the player to set the position for.
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-- @param i number The index of the position to set.
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-- @returns Vector3? The position to set.
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local function compat_worldedit_set(player_name, i, pos)
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-- @param pos Vector3 The position to set.
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-- @param do_update=true bool Whether to call worldedit.marker_update() or not.
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-- @returns nil
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local function compat_worldedit_set(player_name, i, pos, do_update)
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if do_update == nil then do_update = false end
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if not worldedit then return end
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if i == 1 and worldedit.pos1 then
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worldedit.pos1[player_name] = nil
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if worldedit.marker_update then worldedit.marker_update(player_name) end
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if do_update and worldedit.marker_update then
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worldedit.marker_update(player_name) end
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worldedit.pos1[player_name] = pos:clone()
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elseif i == 2 and worldedit.pos2 then
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worldedit.pos2[player_name] = nil
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if worldedit.marker_update then worldedit.marker_update(player_name) end
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if do_update and worldedit.marker_update then
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worldedit.marker_update(player_name) end
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worldedit.pos2[player_name] = pos:clone()
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end
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end
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@ -231,7 +236,10 @@ local function pop(player_name)
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local last_pos = table.remove(positions[player_name])
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if worldedit then
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if pos_count == 2 and worldedit.pos2 then worldedit.pos2[player_name] = nil
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elseif pos_count == 1 and worldedit.pos1 then worldedit.pos1[player_name] = nil end
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elseif pos_count == 1 and worldedit.pos1 then
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worldedit.pos1[player_name] = nil
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worldedit.marker_update(player_name)
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end
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end
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anchor:emit("pop", { player_name = player_name, pos = last_pos, i = pos_count })
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